Implements are items wielded by certain characters to channel their powers. Your class description or a feat tells you which implements you can wield, if any. The implement keyword identifies a power that can be used through an implement, and the implement must be a type wielded by the power’s class or paragon path. For example, to use an implement with a wizard power, the implement must be a type used by wizards, such as an orb or a wand, and you must be able to wield it. If a power, like one from a racial paragon path, has this keyword but isn’t associated with a class or a class paragon path, you can use any implement with that power, as long as you’re able to wield the implement.