Shade
Monster Junkie
This thread will focus on the remaining unconverted angels in Dragon Magazine #17 and #35. We may then expand it to other celestial creatures that have not yet been converted.
Angel Traits: An angel possesses the following traits (unless otherwise noted in a creature’s entry).
Angels speak Celestial, Infernal, and Draconic, though they can speak with almost any creature because of their tongues ability.
Common Spell-like Abilities Among Angels
aid - all but planetar
commune - monadic and movanic devas, solar
continual flame - all
cure X wounds - all devas
detect evil - all
discern lies - all
dispel magic or greater dispel magic - all but movanic deva
heal - astral deva, solar
holy smite - all
plane shift - all devas
polymorph - all
raise dead - all except astral deva and solar (solar has ressurection, though)
remove curse - all
remove disease - all
remove fear - all
"Greater Angels" (solar and planetar) Only:
earthquake
greater restoration
lesser restoration
mass charm monster
power word stun
waves of exhaustion
waves of fatigue
Always active on "greater angels": detect evil, detect snares and pits, discern lies, see invisibility, and true seeing. They can be dispelled, but the angel can reactivate them as a free action.
"Lesser" Angels:
Agathion: CR 9, 7 HD, Str 19, Dex 16, Con 13, Int 16, Wis 18, Cha 17, DR 10/evil, SR 18
Light: CR 12, 10 HD, Str 1, Dex 18, Con 17, Int 12, Wis 16, Cha 21, DR 10/evil, SR 22
Devas:
Movanic Deva: CR 9, 6 HD, Str 17, Dex 18, Con 15, Int 17, Wis 16, Cha 18, DR 10/evil, SR 22, +1 flaming greatsword
Monadic Deva: CR 12, 10 HD, Str 20, Dex 16, Con 20, Int 17, Wis 17, Cha 19, DR 10/evil, SR 22, uncanny dodge, +3 mace of smiting
Astral Deva: CR 14, 12 HD, Str 22, Dex 18, Con 18, Int 18, Wis 18, Cha 20, DR 10/evil, SR 30, uncanny dodge, +3 heavy mace of disruption
"Greater" Angels:
Planetar: CR 14, 16 HD, Str 25, Dex 19, Con 20, Int 22, Wis 23, Cha 22, DR 10/evil, SR 30, regen 10, +3 greatsword
Solar: CR 23, 22 HD, Str 28, Dex 20, Con 20, Int 23, Wis 25, Cha 25, DR 15/epic and evil, SR 32, regen 15, +5 dancing greatsword
Skills
Skills common to all angels:
Concentration, Diplomacy, Knowledge (any x), Listen, Move Silently, Sense Motive, Spot (and a couple have Balance)
Additional skills common to "greater" angels:
Craft (any x), Escape Artist, Hide, Intimidate, Search, Spellcraft
Feats
Feats common to most angels:
Cleave, Great Cleave, Improved Initiative, Power Attack
Other feats among angels:
Alertness, Blind-Fight, Dodge, Great Fortitude, Improved Sunder, Iron Will, Mobility, Track, Weapon Focus (greatsword)
Angel Traits: An angel possesses the following traits (unless otherwise noted in a creature’s entry).
- Darkvision out to 60 feet and low-light vision.
- Immunity to acid, cold, and petrification.
- Resistance to electricity 10 and fire 10.
- +4 racial bonus on saves against poison.
- Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel’s HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel’s statistics block.)
- Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel’s Hit Dice). This ability is always active.
Angels speak Celestial, Infernal, and Draconic, though they can speak with almost any creature because of their tongues ability.
Common Spell-like Abilities Among Angels
aid - all but planetar
commune - monadic and movanic devas, solar
continual flame - all
cure X wounds - all devas
detect evil - all
discern lies - all
dispel magic or greater dispel magic - all but movanic deva
heal - astral deva, solar
holy smite - all
plane shift - all devas
polymorph - all
raise dead - all except astral deva and solar (solar has ressurection, though)
remove curse - all
remove disease - all
remove fear - all
"Greater Angels" (solar and planetar) Only:
earthquake
greater restoration
lesser restoration
mass charm monster
power word stun
waves of exhaustion
waves of fatigue
Always active on "greater angels": detect evil, detect snares and pits, discern lies, see invisibility, and true seeing. They can be dispelled, but the angel can reactivate them as a free action.
"Lesser" Angels:
Agathion: CR 9, 7 HD, Str 19, Dex 16, Con 13, Int 16, Wis 18, Cha 17, DR 10/evil, SR 18
Light: CR 12, 10 HD, Str 1, Dex 18, Con 17, Int 12, Wis 16, Cha 21, DR 10/evil, SR 22
Devas:
Movanic Deva: CR 9, 6 HD, Str 17, Dex 18, Con 15, Int 17, Wis 16, Cha 18, DR 10/evil, SR 22, +1 flaming greatsword
Monadic Deva: CR 12, 10 HD, Str 20, Dex 16, Con 20, Int 17, Wis 17, Cha 19, DR 10/evil, SR 22, uncanny dodge, +3 mace of smiting
Astral Deva: CR 14, 12 HD, Str 22, Dex 18, Con 18, Int 18, Wis 18, Cha 20, DR 10/evil, SR 30, uncanny dodge, +3 heavy mace of disruption
"Greater" Angels:
Planetar: CR 14, 16 HD, Str 25, Dex 19, Con 20, Int 22, Wis 23, Cha 22, DR 10/evil, SR 30, regen 10, +3 greatsword
Solar: CR 23, 22 HD, Str 28, Dex 20, Con 20, Int 23, Wis 25, Cha 25, DR 15/epic and evil, SR 32, regen 15, +5 dancing greatsword
Skills
Skills common to all angels:
Concentration, Diplomacy, Knowledge (any x), Listen, Move Silently, Sense Motive, Spot (and a couple have Balance)
Additional skills common to "greater" angels:
Craft (any x), Escape Artist, Hide, Intimidate, Search, Spellcraft
Feats
Feats common to most angels:
Cleave, Great Cleave, Improved Initiative, Power Attack
Other feats among angels:
Alertness, Blind-Fight, Dodge, Great Fortitude, Improved Sunder, Iron Will, Mobility, Track, Weapon Focus (greatsword)
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