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Special Conversion Thread: Finishing off giants and their kin

One point though. If the gray troll crumbles and turns to dust in sunlight, should they also crumble to dust if they die normally? And should severed limbs crumble to dust?

I'm guessing it was based off the mythological trolls that were petrified in sunlight, so slaying through normal means wouldn't necessarily turn them to crumble to dust. I'm fine with either approach, though.

These creatures are already bordering on being undead. Would pushing it further in that direction make for a more interesting creature? (How many undead trolls are there?)

I think it might make them more interesting to give negative energy affinity.

Negative Energy Affinity (Ex): A gray troll is affected by cure spells and inflict spells as if it were an undead creature.

Considering what this is, I'm tempted to suggest gray troll should be a template that can be applied to any troll. :p

It is tempting, but I'd be content to mention in the flavor text that variant trolls may produce different types of gray trolls, but to date none have been encountered. ;)

Updated. Challenge Rating: 8? They seem on par with crystalline and cave trolls.

Anything else?
 
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Great!

While looking up one of the others on the list, I found one we didn't have listed:

Skovtrolde
The skovtrolde are neutral-evil wood trolls found in dark forests. Their statistics are the same as for normal trolls, except for these changes:
#AP 1-20; HD 8; THAC0 13; SZ L (8' tall). They have low to average intelligence and often make their lairs in trees. Some skovtrolde (30%) carry crude long bows; their arrows are -2 to hit and do 1-4 points damage.

These wood trolls have skin that is dark-green and covered with brown blotches. It is 85% likely that the skovtrolde will not be seen in a vegetated environment. If 15 or more trolls are present, they sure type E.

Originally appeared in Dragon Magazine #158 (1990).

This one should be fairly easy. Advance a troll to 8 HD, improve Int to 8-11, change alignment and environment, give 'em longbows, and add a racial bonus on Hide checks.
 
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I think the -2 is due to the "crudeness" of their longbows.

I'd prefer not to penalize Dex since they're ranged attackers.
 

Just remembered: we need to put something in the gray troll about when its limbs get severed. This was part of impeded fortification for the troll mutate. Here's my suggestion for the gray troll:

Brittle Flesh (Ex): The flesh of a gray troll is crackly and brittle due to its exposure to negative energy. When an opponent scores a successful critical hit against a gray troll, there is a 50% chance that one of the trolls arms (or other limbs) will be severed from the troll.
 

Let's see if replying to two different posts gets past the automerge...

Should we give the skovtroldes a special kind of longbow for the penalty, or do you want to ditch that?
 

Good suggestion with brittle flesh.

For the longbows, I'm fine with dropping the penalty, as other "dumb brutes" with weapons described as crude don't suffer penalties.
 


Added to Homebrews.

I used the same skill bonuses as the forest landwyrm. Does that work?

They have 22 skill ranks. Mix between Hide, Listen, Move Silently, and Spot?

Do we want to swap out any of the standard troll feats for ranged feats?
 

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