Special Conversion Thread: Finishing off giants and their kin


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Giant, Fhoimorien
CLIMATE/TERRAIN: Forest, marsh, or subterranean
FREQUENCY: Uncommon
ORGANIZATION: Family
ACTIVITY CYCLE: Any
DIET: Omnivore
INTELLIGENCE: Average (8-10)
TREASURE: Qx10 (D)
ALIGNMENT: Neutral evil
NO. APPEARING: 1-4
ARMOR CLASS: 3
MOVEMENT: 9
HIT DICE: 13+3
THAC0: 9
NO. OF ATTACKS: 1
DAMAGE/ATTACK: weapon x2 or 2d4 (fist)
SPECIAL ATTACKS: Hurl rocks; +8 melee damage; spells (warlocks)
SPECIAL DEFENSES: Surprised only on a 1; gaseous form
MAGIC RESISTANCE: Nil
SIZE: H (13' tall)
MORALE: Elite (14)
XP VALUE: 6,000 (Warlock: 9,000)

Like other Cerilian giants, the misshapen fhoimoriens are elemental creatures, closely tied to the earth. No two look alike, for the parts of their bodies are oddly proportioned and positioned. Their facial features are irregular, deformed, or misplaced. Their hair is tough and patchy; and many have warts. They move slowly, with shambling gaits. Their cruelty and foul habits match their foul appearance; they are extremely fond of launching raids into nearby lands.

Unlike the fomorian giants, their even more bestial cousins found in other lands, most fhoimoriens can hurl rocks (up to 210 yards for 2d8 points of damage), and many use magic as well. All fhoimoriens use clubs and other blunt instruments in combat; these inflict double normal damage. The great strength and prowess of the fhoimoriens allow them to inflict another +8 points of damage with any melee attack.

All fhoimoriens can cast stone speak/stone tell, animate stone, and passwall once per day. Twice per day, fhoimoriens can assume gaseous form as a cloud of pale blackish-green, foul-smelling smoke. Most use this ability only to escape pursuit, but the more intelligent ones make greater use of it. For example, they may hurl boulders from across a chasm, then suddenly cross in gaseous form to finish off the target; or use gaseous form to cross a deep river or reach tall spires of rock from which they can bombard targets below.

Many fhoimoriens are warlocks, perhaps as many as a third. These spellcasters use elemental earth and air magic in battle, functioning as wizards of levels 1-6. Such warlocks prefer spells such as stone fist, Maximillian’s earthen grasp, gust of wind, and shocking grasp.

Fhoimoriens inhabit desolate marshes and forests from the seashores to the mountains, as well as living in deep caves. On Cerilia, they are most numerous in the Giantdowns (including in the Silverhead Mountains) and in the Icemarch (in the Grovnekevic Forest).

Originally appeared in Warlock of the Stonecrowns (1995).
 

Should we base physical stats on fomorians, either MM2 or CC version?

Want to make wizards or sorcerers favored class to go with the warlock thing?
 

It hardly strikes me as a mechanically favored class, though. They're big and strong--generally, favored class in spellcasting means existing spellcasting levels and/or (usually and) high mental stats.
 

It hardly strikes me as a mechanically favored class, though. They're big and strong--generally, favored class in spellcasting means existing spellcasting levels and/or (usually and) high mental stats.
Yeah, this is clearly a flavor issue. But we could give them high Cha and go the sorc route.
 



Comparing to the 2e Fomorian giant, they are nearly identical except for the additional abilities. Essentially, they are variant fomorians.

In that case, do we want to simply take the 3e fomorian and modify it?
 



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