Special Conversion Thread: Finishing off the oozes


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If we're not going with DR X/bludgeoning, let's take out the line from drowning that slashing or piercing weapons do no damage to the ooze.

If we want to do something with the change of consistency, we could either go with a racial grapple bonus or something along the lines of
Cleon said:
As for freyar's question about doing something with the Living Pool being able to change consistency, I found inspiration in the writeup of the tanglefoot bag's goo, and am thinking engulfed victims count as entangled when the living pool thickens its interior, but when the pool "firms up" its own movement speed halves as well.
The only thing I'm not sure about on this one is how the engulfed victim is additionally penalized, since it's already grappled. Penalty to its attack rolls, maybe?
 

If we're not going with DR X/bludgeoning, let's take out the line from drowning that slashing or piercing weapons do no damage to the ooze.

If we want to do something with the change of consistency, we could either go with a racial grapple bonus or something along the lines of

[Cleon's entangling proposal]

The only thing I'm not sure about on this one is how the engulfed victim is additionally penalized, since it's already grappled. Penalty to its attack rolls, maybe?

Here's the description on Entangled creatures from the SRD, basically it's -2 attack*, -4 Dex, half move, can't run or charge, DC 15+spell level concentration check to cast spell without losing it. I'd think an "engooped" creature should also suffer a penalty to grapple checks (or the Living Pool gains one, which works out the same).

Does the -2 on an attack roll due to being entangled also apply to grapple checks? That would seem to make sense.
 
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The thing is that a grappled critter also can't really move independently of the living pool, so entangled doesn't do much besides the attack rolls (and I guess Dex penalty has some cascading effects that being held doesn't do). We already have a spellcasting difficulty in drowning, which we could swap out with the Concentration check, but maybe we should just go with a grapple bonus for the living pool. What do you think?
 

The thing is that a grappled critter also can't really move independently of the living pool, so entangled doesn't do much besides the attack rolls (and I guess Dex penalty has some cascading effects that being held doesn't do). We already have a spellcasting difficulty in drowning, which we could swap out with the Concentration check, but maybe we should just go with a grapple bonus for the living pool. What do you think?

Yes I'll agree with much of that, although I like the idea of it being a Grapple penalty to the victim rather than a grapple bonus for the Pool.

How about dropping the duplicated effects and saying victims of the thickening suffers -2 attacks, -4 Dex and -4 grapple?
 


Didn't you fancy the intermediate Physical Stats Str 24, Dex 6, Con 24 then?

Oops. I didn't even notice you'd reduced the physical stats. I'm OK with that. Any thoughts, freyar (or others)?

Yes I'll agree with much of that, although I like the idea of it being a Grapple penalty to the victim rather than a grapple bonus for the Pool.

How about dropping the duplicated effects and saying victims of the thickening suffers -2 attacks, -4 Dex and -4 grapple?

That seems fair. And the ooze takes a 5 ft speed penalty or something?

Sounds good, so "thickening" as a separate ability from the drown?
 

I'm fine with reducing the abilities.

I guess thickening could be a separate ability, but it affects "drowning" victims. Since the living pool is mindless, though, maybe we should just make this an automatic thing that happens as soon as the pool engulfs someone.
 


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