Special Conversion Thread: Finishing off the oozes

Should we put this under transparent? There we have a DC 15 Spot just to see it; maybe it's then DC 20 to tell the difference from water. The second check could be replaced with Knowledge (dungeoneering) (for oozes) or Knowledge (nature) (for water).
 

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Should we put this under transparent? There we have a DC 15 Spot just to see it; maybe it's then DC 20 to tell the difference from water. The second check could be replaced with Knowledge (dungeoneering) (for oozes) or Knowledge (nature) (for water).

That seems like a good way to handle it.
 

That seems like a good way to handle it.

Putting a fixed DC under Transparent was my first, and preferred option, so it looks like we're all agreed. There is a case for ditching transparent and having Camouflage instead, to represent it mimicking a pool but I fancy combining the two something like this:

Transparent Camouflage (Ex): Living pools are almost indistinguishable from water, it takes a DC 20 Spot check to notice a stationary living pool is not an ordinary body of water before it attacks. A moving Living Pool is hard to see, even under ideal conditions, and it takes a DC 15 Spot check to notice one. Creatures who fail to notice a moving living pool, or choose to take a "refreshing dip" into a stationary one, are automatically engulfed.

Anyone with ranks in Survival or Knowledge (nature) can substitute one of those skills instead of Spot to notice that a stationary living pool is not a mundane pond.
 



In that case, I think we're almost done aren't we? I'll just run my eye over the updated stats for one last check...

... Hmm, shouldn't the Slam attack be +14 melee (9 BAB +7 Str -2 Siz) rather than +13?

Plus, it doesn't have an Advancement entry, how about the Advancement: 14-26 HD (Huge); 27–52 HD (Gargantuan) that I suggested back on page 17?

Apart from that it looks solid, except that the Treasure entry doesn't match the description of it "carrying around the inorganic treasures of its past meals as lures for its next meal". Just giving it the same treasure as a Gelatinous Cube would fix that:

Treasure: 1/10th coins, 50% goods (no nonmetal or nonstone), 50% items (no nonmetal or nonstone)
 


You're correct on the attack lines, and I like the rest of your suggestions.

Updated.

Thank you kindly. That looks like its finished then.

Unless you fancy stating up awakened immortal Living Pools of legends that hunt each other down over the centuries, knowing that there can be only one... or didn't you see Highlander: The thickening?:eek:
 

Thank you kindly. That looks like its finished then.

Unless you fancy stating up awakened immortal Living Pools of legends that hunt each other down over the centuries, knowing that there can be only one... or didn't you see Highlander: The thickening?:eek:

Oh, groan! :p

Actually, the premise isn't that far-fetched...


I'll get the next one started real soon.
 



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