Shade said:
Shade said:And of course, other Spelljammer creatures will pop up from time to time.![]()
Shade said:Aruchai (alternatively Fleische Kleckse, Blobs of Flesh, Sea of Flesh)
ORIGIN: Limbo
FREQUENCY: Very rare
NO. APPEARING: 10-1000
ARMOR CLASS: 10
MOVE: ¼”
HIT DICE: 4+1
% IN LAIR: See below
TREASURE TYPE: See below
NO. OF ATTACKS: See below
DAMAGE/ATTACK: See below
SPECIAL ATTACKS: Paralyzation + see below
SPECIAL DEFENSES: “Weapon-sticking” + see below
MAGIC RESISTANCE: 75%
INTELLIGENCE: Semi-low
ALIGNMENT: Chaotic Neutral
SIZE: S (4’) + see below
PSIONIC ABILITY: Nil
Shade said:Aruchai are creatures native to the plane of Limbo — absolute Chaos. The gods there first created the Aruchai (sing. Arucha) for amusement, but accidentally endowed them with slight intelligence. An Arucha’s one purpose in life is to get OUT of Limbo. When a group of Aruchai has killed all of its enemies, and when the number of the enemies was equal to half or more of the number of Aruchai fighting, the corpses of the enemies immediately begin corrupting into new Aruchai. Meanwhile, the Aruchai are instantly transported to the enemies’ native plane, where they terrorize the inhabitants for one day. They may not be slain in the shape of Aruchai on this new plane, but after the one-day period is up the Aruchai reform into the creatures they were before they were defeated by a group of Aruchai. However, the reformed creatures will now all have Chaotic Neutral alignment.
Shade said:Aruchai appear as formless blobs of rotting, yellow flesh. Their bodies may be seen to be crawling with little red parasites, who greedily slurp up the many fluids the Aruchai excrete at odd times. The Aruchai also excrete a viscous glue which causes them to stick to the ground (thus their slow movement rate). Aruchai are always moving, albeit very slowly. They never stop for rest, and only slow down a little to absorb foods.
Shade said:Weapons of +3 or less will stick to the Aruchai’s glue-coated bodies if the modified “to hit” roll is below 18. The weapons can be pulled out of an Arucha as per a Web spell. Each round a weapon is stuck the Arucha’s body acids will eat away at it, so it loses a “plus” each round (normal weapons will go into the negatives). If a weapon reaches -5 it will explode, not harming the Aruchai but doing 2-16 pts. damage to all others within a 6” radius.
Shade said:An Arucha will reach out with shapeless “fingers” at its victim, paralyzing them as per a Gelatinous Cube. It will then proceed to devour its captive by engulfing it and eventually (1 round) suffocating it. The Arucha then digests the enemy and excretes it as pre-Aruchai mess — which will become Aruchai under the conditions detailed above. Aruchai fingers can reach a maximum of 1” from the body.
Shade said:When there are 100 or more live Aruchai present, they can meld and flow together into Aruchai-Kamoit — a sea of writhing flesh. Their fingers may then reach 2”, they gain +3 “to hit”, and 3 is subtracted from the enemy’s saving throws vs. paralyzation.
Shade said:Aruchai are invulnerable to cold-based attacks, and weapons of +1 or less do only one point of damage to them per hit. Weapons of +2 or better do as many pts. of damage as their “plus” (i.e., a +3 sword does three points of damage). Normal damage adjustments (due to high strength) do not apply to Aruchai. Damage penalties incurred because of low strength do apply, however. Fire does triple damage vs. the Fleische Kleckse, and so does acid.
Shade said:Aruchai are treated as size “L” in “Kamoit” state.
Shade said:Gods and other creatures of Chaos often utilize seas of Aruchai as treasure guards in caverns with low roofs.
No joke! These are weird and confusing critters.Big Mac said:Wow. This paragraph reads like the legal blurb on the back of a credit card application.
I actually think that the parasites might be part of the aruchai that are just disconnected. Seriously, these are practically aberrations, like a gibbering mouther.I wonder what the little red parasites do. Maybe they infect people killed by aruchai and make their bodies turn into new aruchai.
The little red parasites are obviously immune to the aruchai's glue.
Do these parasites need their own monster entry?
Yeah, this is weird, too. I'm not sure how much sense this ability really makes in 3e speak.This is an interesting ability (or should I say set of abilities), but it doesn't seem to fit in with any other monster I've seen.
Maybe the stickyness of the weapons could be done by making any attack on the aruchai grant it an attack of opportunity that can only be used for attempts to grab weapons.
Or maybe it would be easier drop that and just have its skin act like a web spell.
The acid effect that makes weapons explode reminds me of the silatic in some ways. But this creature doesn't seem to feed on any particular type of weapon. (So both a whip and a mace would do the same amount of explosive damage.)
freyar said:Actually, let's deal with type first: anyone else think this might be an aberration, or are we going with ooze?
freyar said:No joke! These are weird and confusing critters.
freyar said:Here's how I read the transforming bit. The orcs would turn into immortal aruchai for one day, which they spend on the Material Plane, then get sucked back to Limbo and get turned back into orcs, though now CN. The original aruchai are still wandering around Limbo somewhere and nothing ever happened to them.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.