Special Conversion Thread: Microscopic Monsters


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Updated.

Here's the next one...

AMOEBAE
Amoebae are colorless single-celled organisms with a flexible cell wall. They move by extending lobes of cell material outward, releasing the surface beneath the cell body, and contracting the extended lobe. The lobes are also used to engulf small food particles, and- are capable of dishing out chunks of larger food items—something partially decayed is best!

Amoeba
FREQUENCY: Uncommon
NO. APPEARING: 3-30
ARMOR CLASS: 10
MOVE: 6”
HIT DICE: 1-3
% IN LAIR: 0
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAM/ATT.: 1-3 hp/round
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RES.: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S-M
PSIONIC ABILITY: Nil

Cells of Amoeba range from 2-5’ in diameter, are relatively flat, and irregular in outline. Blunt weapons and missile weapons do half damage, unless they strike the nucleus (natural roll of 19-20). Edged and pointed weapons do normal damage, double if they strike the nucleus (characters must state that they are aiming for the nucleus to receive the bonus).

Once an Amoeba scores a hit, it remains attached to the character, doing 1 hp/round/HD damage as it engulfs hunks of flesh. Amoeba is highly sensitive to fire, and a torch will do 1-6 hp damage to it per round of application (no roll to hit necessary unless the character throws the torch).

Amoeba is a scavenger which is attracted to decaying organic material. It’s found in areas with damp group (forests and swamps), in ponds and lakes, and particularly in dank caverns.

Originally appeared in Dragon Magazine #111 (1986).
 

Well, engulf, attach, DR X/slashing or piercing. Maybe some kind of anti-fortification due to the nucleus business if we want to keep that. Vulnerability to fire, probably.

Want to start at 1HD and Small? I might actually prefer starting at the higher end, 3HD Medium.
 

We might borrow some inspiration from this...

Amoebic Crawler
Large Ooze (Extraplanar)
Hit Dice: 4d10+32 (54 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 9 (-1 size), touch 9, flat-footed 9
Base Attack/Grapple: +3/+7
Attack: Tentacle +2 melee (1d6 plus 1d6 acid)
Full Attack: 2 tentacles +2 melee (1d6 plus 1d6 acid)
Space/Reach: 10 ft./10 ft.
Special Attacks: Acid, improved grab, vile touch
Special Qualities: Blindsight 60 ft., immunity to electricity, ooze traits, translucent
Saves: Fort +9, Ref +1, Will -4
Abilities: Str 10, Dex 11, Con 26, Int -, Wis 1, Cha 11
Skills: -
Feats: -
Environment: Any
Organization: Solitary
Challenge Rating: 3
Treasure: Standard
Alignment: Always neutral
Advancement: 5-12 HD (Large); 13-24 HD (Huge)
Level Adjustment: -

Acid (Ex): An amoebic crawler's acid does not harm metal or stone.

Improved Grab (Ex): To use this ability, an amoebic crawler must hit with its tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and deals damage automatically every round (those grappled are affected by its vile touch ability).

Translucent (Ex): Amoebic crawlers are hard to see, even under ideal conditions, and it takes a DC 10 Spot check to notice one. Creatures who fail to notice a crawler and walk into it automatically take acid damage.

Vile Touch (Su): Those grappled by the slimy tentacles of this creature sometimes glimpse images from the Far Realm, and the sight sends them into screaming, explosive convulsions of nausea. Each round a creature remains grapple, it must succeed on a DC 12 Will save or be nauseated for that round.
 


Downsize from Large to Small gives us...

Str -2, Dex 15, Con 20, Int -, Wis 1, Cha 11

Obviously, we can't have negative Str, and Dex 15 seems too high.

How about: Str 8, Dex 11, Con 18, Int -, Wis 1, Cha 11?
 


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