Special Conversion Thread: Microscopic Monsters


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Cleon

Legend
That all works for me.

I was thinking of making the DC lower, since the description suggests they're not much of a threat when visibility is good.

Transparent (Ex): A globigerina is difficult to see when it is in the ocean, since it blends in to the color of deep water. It takes a DC 13 [?] Spot check to notice one. Creatures who fail to notice a globigerina and move within 5 feet of it are automatically attacked.
 






Shade

Monster Junkie
My reasoning for CR 2:
  • 19 hp
  • Immune to crits, sneak attack, etc.
  • Free attacks on anyone within 5 feet and those attacking it without a reach weapon
  • It could potentially make 6 attacks (plus 6 tendrils) if a creature approaches and attacks it, before the attackers' next turn!
 

Cleon

Legend
My reasoning for CR 2:
  • 19 hp
  • Immune to crits, sneak attack, etc.
  • Free attacks on anyone within 5 feet and those attacking it without a reach weapon
  • It could potentially make 6 attacks (plus 6 tendrils) if a creature approaches and attacks it, before the attackers' next turn!

Eh? Didn't we limit it to 4 attacks per 5 ft. square, how would it get 6 attacks?

Besides, its attacks do pretty crummy damage - it'll almost always be taking more damage than its spines dish out.

Anyhow, the big problem is anyone with a ranged or reach attack can easily kill one from a safe distance with negligible risk to themselves. I think that deserves a low CR.
 

Shade

Monster Junkie
Eh? Didn't we limit it to 4 attacks per 5 ft. square, how would it get 6 attacks?

I was a bit confused by the wording. I thought it could only make 4 attacks that it initiated. That would mean 1 attack of opportunity for the creature entering its 5-foot threatened area of the spines, 1 self-inflicted "attack" for not attacking with a reach weapon, and then the full attack of the globby. And of course, the added tendril damage for each.

Besides, its attacks do pretty crummy damage - it'll almost always be taking more damage than its spines dish out.

Up to 4d4 plus 4d2 acid isn't terrible at CR 2.

Anyhow, the big problem is anyone with a ranged or reach attack can easily kill one from a safe distance with negligible risk to themselves. I think that deserves a low CR.

There is that, but many creatures don't take into account similar "weaknesses" in their CR. It seems CR assumes optimal conditions. (A shark's is pretty ineffective against ranged attacks as well, for example)
 

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