Special Conversion Thread: Microscopic Monsters

freyar

Extradimensional Explorer
I like the pretty bad grapple bonus, though I guess a -3 is ok. The point is that you can still only remove one at a time, and you still have others possibly getting stuck if you're still in the swarm. Imagine someone throwing off amoeba after amoeba but still getting covered up. It's almost more frustrating if they're easy to remove. :devil:
 

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Cleon

Legend
I like the pretty bad grapple bonus, though I guess a -3 is ok. The point is that you can still only remove one at a time, and you still have others possibly getting stuck if you're still in the swarm. Imagine someone throwing off amoeba after amoeba but still getting covered up. It's almost more frustrating if they're easy to remove. :devil:

Well I'm not that bothered either way, to be honest.

Besides, It'd likely be easier to kill the amoebas with regular attacks.
 



freyar

Extradimensional Explorer
Ok, let's adapt from this, then:

crystal nipper homebrew said:
Infestation (Ex): Any living creature that takes damage from a crystal nipper swarm might also be infested with crystal nippers each round. A creature must make a successful DC 18 Reflex save to dodge the swarming nippers or bat them aside. The crystal nipper infesting the creature burrow into its flesh. An infested creature takes 1d4 points of Constitution damage per round, plus an additional 1d4 points of Constitution damage for each failed Reflex save against a crystal nipper swarm's attack. A successful DC 16 Fortitude save halves this damage. After 2d4 rounds, the sated crystal nippers crawl or swim away. A crystal nipper infestation can be removed with a successful DC 20 Heal check, though this check (whether successful or not) deals 1d6 points of damage to the infested target. Alternatively, a crystal nipper infestation can be destroyed by remove disease or any other effect that halts or counters a disease. Such spells destroy all the crystal nippers inhabiting a target.

Medium or larger creatures that die from crystal nipper infestation spawn a new crystal nipper swarm within 2d4 days. Burning or otherwise destroying the body prevents this. Casting raise dead to restore a creature killed by a crystal nipper swarm but this does not destroy the crystal nippers infestation, casting remove disease or a similar spell in the round afterward removes the nippers normally. Resurrection and true resurrection destroy the crystal nipper when cast.

The Reflex save DC is Dexterity-based. The Fortitude save DC is Constitution-based.

I think we can drop the second paragraph, since that's not the effect we want here. Maybe something like:

Infestation?? (Ex): Any living creature that takes damage from a amoeboid slime mold swarm might also be infested?? with amoeboid slime molds each round. A creature must make a successful DC X Reflex save to dodge the swarming amoeboid slime molds or bat them aside. On a failed save, 1d4 amoeboid slime molds from the swarm automatically grapple the creature, dealing damage as usual. Treat these as individual amoeboid slime molds, which must be killed or grappled individually.

The Reflex save DC is Dexterity-based.


I'm very open to suggestions for the name of this ability.
 

Cleon

Legend
Infestation?? (Ex): Any living creature that takes damage from a amoeboid slime mold swarm might also be infested?? with amoeboid slime molds each round. A creature must make a successful DC X Reflex save to dodge the swarming amoeboid slime molds or bat them aside. On a failed save, 1d4 amoeboid slime molds from the swarm automatically grapple the creature, dealing damage as usual. Treat these as individual amoeboid slime molds, which must be killed or grappled individually.

The Reflex save DC is Dexterity-based.

Looks a good start.

I'm very open to suggestions for the name of this ability.

Glutinous Attachment? Sticky Swarm?
 

freyar

Extradimensional Explorer
Sticky swarm almost works, but I think something more active would be better. Don't like glutinous attachment much, too many syllables. ;)
 



Cleon

Legend
Ahh, I like that.

So...

Clinging Swarm (Ex):
Any living creature that takes damage from a amoeboid slime mold swarm might also be infested with amoeboid slime molds each round. A creature must make a successful DC X Reflex save to dodge the swarming amoeboid slime molds or bat them aside. On a failed save, 1d4 amoeboid slime molds from the swarm automatically grapple the creature, dealing damage as usual. Treat these as individual amoeboid slime molds, which must be killed or grappled individually.

The Reflex save DC is Dexterity-based.

You know, I think we can trim that down a bit.

Clinging Swarm (Ex): Any living creature that takes damage from a amoeboid slime mold swarm's swarm attack must succeed at a DC X Reflex save or 1d4 amoeboid slime molds from the swarm automatically grapple the creature, dealing damage as usual. Treat these as individual amoeboid slime molds, which must be killed or grappled individually. The Reflex save DC is Dexterity-based.

That looks better, methinks.
 

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