Special Conversion Thread: Microscopic Monsters

I like that better. Updated.

CR 1? With a fast swim speed, the potential to deal up to 15 points of damage, and oozlike immunities, I think they definitely exceed 1/2.

In other words, this thing would own an orc warrior. ;)
 

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I like that better. Updated.

CR 1? With a fast swim speed, the potential to deal up to 15 points of damage, and oozlike immunities, I think they definitely exceed 1/2.

In other words, this thing would own an orc warrior. ;)

I disagree.

The SRD orc warrior can potentially deal 24 points of damage with a falchion and its average damage with that weapon is 9 hit points - as many as the Ceratium has. The Orc also has a better attack modifier and a ranged weapon.

Thus, the Ceratium will typically need to hit an Orc Warrior twice to take one down, the Orc Warrior usually only needs one hit against the Ceratium.

The only Ooze immunity that's of much consequence to the Orc is its immunity to criticals.

They still look like a 1/2 to me.
 

That orc had better be a good swimmer!

Although I still think CR 1/2 is far too low, I'll concede, as the bloobloater ooze in the Fiend Folio is only CR 1, and has 1 more Hit Die and blood drain.

Updated. Next!

Noctiluca
FREQUENCY: Rare
NO. APPEARING: 2-10
ARMOR CLASS: 8
MOVE: 9.
HIT DICE: 2-5
% IN LAIR: 0
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: See below
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Flash
MAGIC RES.: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: M
PSIONIC ABILITY: Nil

Unlike the other dinoflagellates listed above, Noctiluca is not armored. It is incapable of photosynthesis, and survives by capturing other organisms with its tentacle and ingesting them. The tentacle will not damage an adventurer, unless it wraps around his throat (roll of 1 on d8), in which case it does 2-7 hp damage. Once ingested (which takes 3-5 rounds), a character suffers 1-3 hp damage per round until rescued or slam.

Noctiluca has a very potent flash, capable of blinding a character within 20’ for 5-15 rounds unless a saving throw vs. spells is made at -3. A blinded character will automatically drop any weapons in hand. A character making the saving throw will be startled for one round and must save vs. breath weapon (with dexterity bonuses) orldrop his weapons. At a range of 20-80’, a failure to save vs. spells (at -2) will produce a two-round startle response, with an additional throw against dropping weapons. Note that any characters which have been ingested will also be affected by any flashes made.

This cell is able to grasp a heavily armored character (AC 5 or better) with its tentacle on a roll of 13, lightly- armored characters (AC 6 to AC 8) on a roll of 14, and those without armor on a roll of 15. Shields place a -1 penalty on these attacks, but the cell attacks blinded characters at an additional +3 to hit, and startled characters at +2.

Noctiluca has only one very small flagellum, and moves by flailing its tentacle or grasping the bottom. It has a large eye spot and is able to detect changes in light and dark. It is only found in salt water, most commonly in the tropics.

Originally appeared in Dragon Magazine #111 (1986).
 






I guess start at 2HD and let the "2-5" listed be part of the advancement range. They're Medium and decent grapplers, I guess, so probably Str 13-16. Con is probaby pretty good to make the flash so potent. How about

Str 15, Dex 10, Con 22, Int -, Wis 1, Cha 1, NA +2?
 

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