Special Conversion Thread: Microscopic Monsters

Paramecium

So, a Small Ooze with some kind of entangling attack. It can "swallow" a hand or foot. Improved Grab followed by acid damage, or Grab then Swallow Whole if the target is diminutive enough, say 2 sizes smaller than the Ooze?

Base the stats on a Peridinium or Euglena?
 

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How about "Some monstrous creatures, such as the mysterious entity known as Protiston, raise euglena as "food animals"."?

Fair enough.

So, a Small Ooze with some kind of entangling attack. It can "swallow" a hand or foot. Improved Grab followed by acid damage, or Grab then Swallow Whole if the target is diminutive enough, say 2 sizes smaller than the Ooze?

That'll probably suffice, although it almost sounds more like attach with the "stickiness".

Base the stats on a Peridinium or Euglena?

Euglena will likely do.
 



Added to Homebrews.

In addition to/instead of attach, we might want to borrow this (due to the text talking about weapons sticking to it)...

Adhesive Slime (Ex): The thick, tarlike slime that farstus secrete acts as a powerful adhesive, holding fast creatures or items that touch it. Farastus have a +8 racial bonus on grapple checks and disarm checks due to their adhesive slime. A farastu frequently chooses to grapple its foes and then maul its enemies with natural attacks.

A weapon that strikes a farastu is stuck fast unless the wielder succeeds on a Reflex save (DC 17). Prying off a stuck weapon requires a Strength check (DC 17). The save DC is Constitution-based.

Lantern oil or some other flammable oil (such as alchemist's fire) dissolves the farstu's adhesive slime; the creature requires 10 minutes to renew its adhesive coating if doused with oil. A farastu can dissolve its adhesive slime at will, and the substance breaks down 1 minute after the creature dies.
 


We may still need attach (or improved grab), so the paramecium doesn't draw attacks of opportunity when grappling.

Like so?

Attach (Ex): If a giant paramecium hits with a touch attack, it uses its sticky threads to latch onto the opponent’s body. An attached paramecium is effectively grappling its prey. The giant paramecium loses its Dexterity bonus to AC and has an AC of x, but holds on with great tenacity.

An attached giant paramecium can be struck with a weapon or grappled itself. To remove an attached paramecium through grappling, the opponent must achieve a pin against the creature.

Sticky Threads (Ex): The sticky threads covering a giant paramecium hold fast creatures or items that touch it. Giant paramecium have a +8 racial bonus on grapple checks and disarm checks due to their sticky threads.

A weapon that strikes a giant paramecium is stuck fast unless the wielder succeeds on a DC X Reflex save. Prying off a stuck weapon requires a DC X Strength check. The save DC is Constitution-based.

Lantern oil or some other flammable oil (such as alchemist's fire) dissolves the giant paramecium's sticky threads; the creature requires 10 minutes to renew its adhesive coating if doused with oil. A giant paramecium can dissolve its adhesive slime at will, and the substance breaks down 1 minute after the creature dies.

Remove the bits in red?
 

Remove the bit about the dissolving at will, but leave the bit about the slime breaking down after death. This looks pretty good over all, though.
 

We may still need attach (or improved grab), so the paramecium doesn't draw attacks of opportunity when grappling.

Like so?

Attach (Ex): If a giant paramecium hits with a touch attack, it uses its sticky threads to latch onto the opponent’s body. An attached paramecium is effectively grappling its prey. The giant paramecium loses its Dexterity bonus to AC and has an AC of x, but holds on with great tenacity.

An attached giant paramecium can be struck with a weapon or grappled itself. To remove an attached paramecium through grappling, the opponent must achieve a pin against the creature.

Sticky Threads (Ex): The sticky threads covering a giant paramecium hold fast creatures or items that touch it. Giant paramecium have a +8 racial bonus on grapple checks and disarm checks due to their sticky threads.

A weapon that strikes a giant paramecium is stuck fast unless the wielder succeeds on a DC X Reflex save. Prying off a stuck weapon requires a DC X Strength check. The save DC is Constitution-based.

Lantern oil or some other flammable oil (such as alchemist's fire) dissolves the giant paramecium's sticky threads; the creature requires 10 minutes to renew its adhesive coating if doused with oil. A giant paramecium can dissolve its adhesive slime at will, and the substance breaks down 1 minute after the creature dies.

Remove the bits in red?

I don't mind keeping the bit in red, but would rather it takes longer for the strands to break down - maybe 1d4+1 hours?

The "lantern oil or some other flammable oil" bit doesn't work so well for me. I don't think it needs to be flammable for a start, and wouldn't mind other solvents (like vinegar or wine) working as well.
 


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