Updated.
And here's the globster...
Globigerina
FREQUENCY: Rare
NO. APPEARING: 10-60
ARMOR CLASS: 5
MOVE: 0
HIT DICE: 2
% IN LAIR: 0
TREASURE TYPE: Nil
NO. OF ATTACKS: 1/3
DAMAGE/ATTACK: 1-4/1-2
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Nil
MAGIC RES.: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: See below
PSIONIC ABILITY: Nil
Globigerina is a floating form consisting of a relatively small central coiled shell (3’ diameter) with long, slender, needle-sharp spines extending to a total diameter of 15’. A character attacking the cell with any weapon other than a long lance or a missile suffers 1-4 hp damage from the spines, never reaching the central shell, unless the spines are first broken away (a risky task itself). The cell floats passively, waiting for prey to blunder into it. The sharp spines do an initial 1-4 hp damage, followed by an attack made by thread-like lobes of cell material. On a hit, this attack does 1-2 hp additional damage, and also causes the victim to become stuck among the spines and threads. Subsequent attacks on trapped prey (three per turn) are made at +2. To escape, a character must make a saving throw vs. paralyzation at -4.
Although Globigerina cannot actively swim, it can slowly sink or rise in the water column. When a group of cells is encountered, they will be arranged at a variety of depths, much like a field of floating mines. A field of Globigerina can be particularly deadly when encountered at night.
Globigerina is only found in salt water. It is generally restricted to fairly deep, open water, although occasionally one may drift into a harbor.
Originally appeared in Dragon Magazine #111 (1986).