Shade
Monster Junkie
A dominate monster spell with a caster level equal to Protiston's Hit Dice would have a range of 405 ft., so how about a nice round 400 ft.?
I like it.

A dominate monster spell with a caster level equal to Protiston's Hit Dice would have a range of 405 ft., so how about a nice round 400 ft.?
Is it now ready for feats and skills, or are there still special abilities to haggle over?
I think we're done with the Special Abilities, so might as well do the skills and feats.
It'll have, what, 26 feats.
That'll take some time to sort out!
Let's see what we have to work with...
Probably a bunch of boosters for its slam attack.
Probably a bunch of metamagic feats.
The usual save boosters and general survivability feats?
Well, let's start with (all for the slam)
Power Attack, Cleave, Great Cleave, Weapon Focus, Improved Crit, Overwhelming Crit*, Devastating Crit*, Power Crit
*=Epic. So that's 8 total, 2 epic.
I'd also vote for Quicken Spell and Automatic Quicken, but I'm not too fussed otherwise about metamagic feats.
I'm not that keen on the Devastating Critical chain for Protiston.
We seem to use that for all out Epic Monsters, so I wouldn't mind using something else.
Also, Protiston's plenty nasty already. Do we really want to add a high DC save-or-die attack to it?
The reason we use it is that there aren't many other good epic feats that monsters can actually qualify for.Besides, Shade wanted some slam boosters.
Do you have any ideas? There are Epic Fort, Ref, Will, and the various feats exchanging key abilities for saves, but there are only so many we can use without getting boring.