I still need to look up symbionts, and now I have to go read that ciruja plant.![]()
Looking over the symbionts again, I'm leaning toward non-symbiont. As far as I can tell in the original text, the ivy has no means of making its host do what it wants, and thus has no need of an Ego score.
Probably the latter, otherwise it's just equipment, and the CC doesn't do equipment.![]()
A good start. How about this for symbiosis? BTW, is the spores attack just for reproduction?
Symbiosis (Ex/Su?): Skullcap ivy prefers to grow on the head of intelligent mammals, replacing the hair of its host. The host reaps several benefits and a few disadvantages. For one, as long as the skullcap ivy has adequate sunlight and water, the host requires half as much food and water as usual (if kept out of sunlight, as in a dungeon, the ivy nourishes itself from the host's bloodstream but requires only half the food of a Diminutive animal, which is a negligible amount compared to a Medium or Small humanoid's daily intake). Furthermore, the host and ivy provide each other air to breath, so both can survive in airless or toxic? environments. On the other hand, while a skullcap ivy is immune to spells that target plant monsters, the host becomes vulnerable to entangle and similar spells. Specifically, if the ivy or the host is in the area of an entangle spell, the host must succeed at a Fortitude save, or the ivy will grow and start to strangle the host, causing suffocation if not killed. Also, during the spring months, the blooms of a skullcap ivy attract bee-like creatures. Any bee-like creature (such as a giant bee or a spider killer) will attack hosts of skullcap ivies before any other opponents.
In addition, both the skullcap ivy and the host are sources of the gases necessary for the other’s survival. The skullcap converts the host’s exhaled carbon dioxide into oxygen, while the host breathes the oxygen and converts it to carbon dioxide. This along makes a skullcap ivy a welcome symbiote among many spelljamming crews.
On the down side, skullcap ivy produces small blue flowers in the springtime, attracting bees and wasps. Hosts must prepare themselves for the ever-present attentions of such insects during that time of year.
I think the bit about spelljamming implies they let you breathe in vacuum, right? I did add the toxic bit as a bit of poetic license, but I'm willing to take that out.
I could go either way on the bees, but I think general "attraction" may be too vague.
Suffocation already has specific rules, so I'd rather not go into nonlethal damage, etc. And it sounds in the original like it's supposed to be lethal. We could go into garrotting rules (we've done it before), but that seems a bit messy for such a simple-sounding critter.
Let's just stick with the suffocation rules.
(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.