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Special Conversion Thread: Plants

Why don't we just say they're each 1HD, Small, and have 1 tentacle? Then the DM can "deadvance" them as needed.

Do you agree with combining the "raise dead time limit" and the explosion time?
 

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Revising:

Explosive Spawning (Ex): If a rekeihs kills a creature of its own size or greater it can use the body to reproduce. The rekeihs attaches its four legs to the corpse, so the attached rekeihs can not move away from the corpse but may fight normally. The rekeih sends rootlets throughout the body. After 2d6 minutes the rekeihs explodes, dying and causing 6d4 damage to everything within a 30 ft. burst. The corpse is so mutilated by this process that it cannot be returned to life by a raise dead spell. 1d6 minutes later, 1d4+2 baby rekeihs (see below) emerge from the remains of the rekeihs and corpse.

Baby Rekeihs
Juvenile rekeihs have 1HD and are Small, with ability scores and natural armor determined by usual monster advancement rules. They have only one tentacle attack but have the other special abilities and qualities (except explosive spawning) of a mature rekeihs.
 

Why don't we just say they're each 1HD, Small, and have 1 tentacle? Then the DM can "deadvance" them as needed.

I was going to make them 1 HD Tiny, following the usual halve HD per size step smaller, and give them two tentacle attacks.

Something like:

Baby Rekeihs
Tiny Plant
Hit Dice: 1d8+1 (5 hp)
Initiative: +1
Speed: 10 ft. (2 squares)
Armor Class: 15 (+2 size, +1 Dex, +2 natural), touch 13, flat-footed 14
Base Attack/Grapple: +0/-9
Attack: Tentacle +1 melee (1d4-1)
Full Attack: 2 tentacles +1 melee (1d4-1)
Space/Reach: 2.5 ft./0 ft
Special Attacks: —
Special Qualities: All-around vision, darkvision 60 ft., low-light vision, myopic, plant traits, resistance to cold 10, vulnerability to fire
Saves: Fort +3, Ref +1, Will +1
Abilities: Str 8, Dex 13, Con 12, Int 3, Wis 12, Cha 9
Skills: Listen +5
Feats: Improved Disarm (B), 1 more
Challenge Rating: 1/10

Although that is rather wimpy, so maybe making them Small would be better...

Baby Rekeihs
Small Plant
Hit Dice: 1d8+2 (6 hp)
Initiative: +0
Speed: 10 ft. (2 squares)
Armor Class: 15 (+1 size, +4 natural), touch 11, flat-footed 15
Base Attack/Grapple: +0/-3
Attack: Tentacle +2 melee (1d6+1)
Full Attack: 2 tentacles +2 melee (1d6+1)
Space/Reach: 5 ft./5 ft
Special Attacks: —
Special Qualities: All-around vision, darkvision 60 ft., low-light vision, myopic, plant traits, resistance to cold 10, vulnerability to fire
Saves: Fort +4, Ref +0, Will +1
Abilities: Str 12, Dex 11, Con 14, Int 3, Wis 12, Cha 9
Skills: Listen +5
Feats: Improved Disarm (B), 1 more
Challenge Rating: 1/3

Do you agree with combining the "raise dead time limit" and the explosion time?

I prefer the far shorter raise dead time limit.
 

What if we then decrease the explosion time, which would make it more likely to happen with PCs around? I'd much rather not have 2 times listed.

As for the babies, Tiny or Small is ok. But since the adult only has 2 tentacles, I'd rather stick to 1 tentacle. If you really want the stats, that's ok as long as the CC can handle that in the same entry/webpage. Otherwise, just an underbar, I think.
 

What if we then decrease the explosion time, which would make it more likely to happen with PCs around? I'd much rather not have 2 times listed.

As for the babies, Tiny or Small is ok. But since the adult only has 2 tentacles, I'd rather stick to 1 tentacle. If you really want the stats, that's ok as long as the CC can handle that in the same entry/webpage. Otherwise, just an underbar, I think.

The CC doesn't seem to have trouble with extra stats, there are several entries on it already with complete entries for separate creatures (e.g. some of the templates, lycanthropes).

I'm not sure why they'd have fewer limbs just because they're smaller. Most animals don't work that way!

If you want to keep the damage down we could keep the tentacles to 1d4 damage.

Before we go further, we'd better figure out what feats we're giving the adult and pick out one of them to give the baby.

How about:

Feats (adult): Great Fortitude, Power Attack, Weapon Focus (tentacle)
Feats (baby): Weapon Focus (tentacle)

I'm definitely preferring the Small version of the baby Rekeihs over the Tiny one, so that'd be:

Baby Rekeihs
Small Plant
Hit Dice: 1d8+2 (6 hp)
Initiative: +0
Speed: 10 ft. (2 squares)
Armor Class: 15 (+1 size, +4 natural), touch 11, flat-footed 15
Base Attack/Grapple: +0/-3
Attack: Tentacle +3 melee (1d4+1)
Full Attack: 2 tentacles +3 melee (1d4+1)
Space/Reach: 5 ft./5 ft
Special Attacks: —
Special Qualities: All-around vision, darkvision 60 ft., low-light vision, myopic, plant traits, resistance to cold 10, vulnerability to fire
Saves: Fort +4, Ref +0, Will +1
Abilities: Str 12, Dex 11, Con 14, Int 3, Wis 12, Cha 9
Skills: Listen +5, Search +5, Spot +5* (-3 beyond 30 feet)
Feats: Weapon Focus (tentacle), Improved Disarm (B)
Challenge Rating: 1/3
 

Adding addtional stat blocks to an entry is no problem. And since Cleon already did the work, I'm certainly agreeable to adding a full block here. :)

freyar said:
What if we then decrease the explosion time, which would make it more likely to happen with PCs around? I'd much rather not have 2 times listed.

Agreed. Multiple times is too fiddly.

I'm good with the rest, but not real fond of Great Fortitude. Its Fort save is already fantastic. Anyone have a good replacement?
 

The reason I want to stick to 1 tentacle is not just to reduce damage but because we're having them gain tentacle attacks at each size category, so it makes some sense to do that for the baby as well.

Shouldn't the adult only get 2 feats anyway? You can just drop Great Fort.
 

Yeah, that makes the most sense.

Updated.

Environment: Warm marshes and underground?

Organization: Solitary or x (2-5)

Challenge Rating: x

Treasure: x

Advancement: 5-x HD (Medium); x-x HD (Large); x-x HD (Huge)

An adult rekeihs stands x feet tall and weighs x pounds.
 
Last edited:

Environment is good.
I think Cleon may have suggested copse for the org, which is ok for me.
Looks like CR 3.
Incidental? 1/10th coins; 50% goods; 50% items
I'll let Cleon fill in the rest.
 

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