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Special Conversion Thread: Plants

Updated.

Does the vines entry look OK? We'll need to fill in the x's.

I'd cut out the "A pilfer vine gains a +2 circumstance bonus on Sleight of Hand checks for every vine that it commits to a theft" bit.

Halflings have two arms and they don't get a bonus when swiping stuff with both hands!;)

If you want to allow a circumstance bonus, maybe have it apply if its grappling a victim with its other vine, since they'd be distracted by their efforts to extricate themselves.

4 hp per vine is probably plenty. Maybe 8 hp per vine for a Medium sized plant.
 

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True, but the halfling also has a different kind of mind, and didn't specifically call out such an ability in its flavor text.

Still, the bonus while grappling mechanic seems a good fit. What say you, freyar?

4 hp/vine sounds good. To simplify things for advancement purposes, have vine hp = 1/2 total hp (as 4 is to 9, rounded down)? Or we can spell out the progression in the "Advanced Pilfer Vines" section.
 

Let's go for the bonus while grappling mechanic. There's a logic to it.

If we're going to add vines in advancment, let's put an underbar and just state the half total hp formula.
 

Updated.

Environment: Temperate or warm forests and underground?

Challenge Rating: 1?

Treasure: 1/10th coins; double goods (shiny objects only); 50% items?

Advancement: 3-4 HD (Medium); 5-11 HD (Large); 12–14 HD (Huge)?
 




Let's go for the bonus while grappling mechanic. There's a logic to it.

If we're going to add vines in advancment, let's put an underbar and just state the half total hp formula.

I'm not much liking that idea.

They get more vines as they grow, so a 14HD pilfer vine will have four times as many HP in its vines as in its body. Also, a big pilfer vine can have vines that are significantly tougher than a Kraken's tentacles!

I'd rather have it a fixed amount at each size category or something based on HD, like HD+2 hit points per vine.

Hmm, that would give a 14HD vine eight 16 hp vines (total 128 hp) and an average of 133 hp from its 14d8+70 hit dice.

That seems about right to me.
 

Updated.

Environment: Temperate or warm forests and underground?

Challenge Rating: 1?

Treasure: 1/10th coins; double goods (shiny objects only); 50% items?

Advancement: 3-4 HD (Medium); 5-11 HD (Large); 12–14 HD (Huge)?

I'd rather the Advancement was smoother, maybe 3-4 HD (Medium); 4-8 HD (Large); 9–14 HD (Huge) ?
 


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