Shade
Monster Junkie
Indeed, they are rather like non-aggressive, useful Brown Mold.
Yep, that's probably the approach we should take for 'em.
Indeed, they are rather like non-aggressive, useful Brown Mold.
Yep, that's probably the approach we should take for 'em.
I was thinking more it does lethal cold damage, perhaps like a ray of cold - say a 10 ft. ranged touch for 1d4 damage.
Yes, that would work. Something like this?
Fireweed (CR X)
Fireweed feeds on warmth and is immune to fire damage. It normally comes in patches 5 feet in diameter, but each 25 points of fire damage causes the patch to grow another 5 foot square. Once per round, each 5 ft square patch of fireweed can make a ranged touch attack to absorb heat from a creature within 10 ft; this attack does 1d4 cold damage if successful.
Because fireweed is an effective insulator, underdark creatures value it for its ability to turn underground hotspots into fertile regions. Its respiration can help purify toxic air, making it doubly variable. As a result, anyone deliberately damaging fireweed may invoke the anger of nearby creatures.
I'm not fond of the half-fire ray (where'd that come from?)
The rest looks OK.
Splitting damage types doesn't make a whole lot of sense to me. I could see the reasoning for either fire or cold by itself, though.
As for the size, I thought it meant absorbing fire damage makes it grow on the ground, since it can rapidly overrun large areas. Hmm. A little vague in the original, I guess.