Special Conversion Thread: Plants

I mean each 5-foot-square containing one is "encountered" by the victim.

In other words...razor weed is a 5x5 hazard for damage purposes, but a patch could contain multiple razor weeds.

Isn't that basically the same as the "damage per square" I mentioned earlier?

I did wonder about 1d4 damage per square of razorweed the intruding creature occupies.

I don't mind that approach.

So something like:

Every time a creature or object moves into a 5 ft. square occupied by razorweed it takes 1d4 slashing damage. If the victim is bigger than a single 5 ft. square it will take 1d4 slashing damage for every square of its Space that enters the razorgrass. The razor-leaves are incredibly sharp, and ignore hardness of less than 12. The razorweed continues to inflict damage until all creatures standing on it are dead, have moved away, or the razorweed has been cut down. Razorweed will also do 1d4 slashing damage per round to any equipment worn or carried by creatures standing upon it provided such equipment is within 3 feet of the ground, following the normal rules for damaging objects.
 

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This is better for my tastes, since it doesn't treat Small and Medium victims differently...

Well while I'd prefer them to have different damages it's not a deal-breaker for me, so let's use the per-square approach.

Revising...

Razorweed
(CR 2?)
Razorweed is a carnivorous aquatic plant that mimics normal aquatic grasses. Only a keen observer will notice the grass blades have razor-keen serrated edges. A patch of razorweed can be quite large, usually ranging from a 15 ft. by 15 ft. square to a field 60-70 feet across (a typical patch of razorweed occupies 8d20 5 ft. squares). Each 5 ft square of razorweed has 25 hit points and can be cut down (AC 16, DR 5/slashing). Razorweed has Spell Resistance 10. Aquatic razorweed always grows underwater, so is immune to fire damage. It requires a DC 20 check against Spot or Knowledge (nature) to recognize a patch of razorweed as a threat.

Every time a creature or object moves into a 5 ft. square occupied by razorweed it takes 1d4 slashing damage. If the victim is bigger than a single 5 ft. square it will take 1d4 slashing damage for every square of its Space that enters the razorgrass. The razor-leaves are incredibly sharp, and ignore hardness of less than 12. The razorweed continues to inflict damage until all creatures standing on it are dead, have moved away, or the razorweed has been cut down. Razorweed will also do 1d4 slashing damage per round to any equipment worn or carried by creatures standing upon it provided such equipment is within 3 feet of the ground, following the normal rules for damaging objects.

Terrestrial Razorweed: There is a variety of razorweed that grows on dry land. This uses the same mechanics as above, except it is tougher (AC 20) and is not immune to fire damage.
 

It's looking pretty good. Hardness 12 might be a bit much. I'd probably lower it to 10.

We should probably hint at supernatural/magical origins to explain why it possesses spell resistance.
 

It's looking pretty good. Hardness 12 might be a bit much. I'd probably lower it to 10.

I set it at 12 so it can damage iron objects easily, which seems to be indicated by the original text.

Alternatively, we could go "ignores the first 8 points of hardness", which would give it the ability to mildly damage standard metal equipment with its 1d4 damage anti-equipment attacks.

We should probably hint at supernatural/magical origins to explain why it possesses spell resistance.

Well there's no mention of origin in the original, so I'd rather just leave it an unstated mystery.
 



I'd go for hardness 10, so it can damage the iron a little more, but I like this generally.

On reflection, I like hardness 10 reduction better too.

I'm also thinking we don't need the "following the normal rules for damaging objects" bit.

Revising...

Razorweed
(CR 2?)
Razorweed is a carnivorous aquatic plant that mimics normal aquatic grasses. Only a keen observer will notice the grass blades have razor-keen serrated edges. A patch of razorweed can be quite large, usually ranging from a 15 ft. by 15 ft. square to a field 60-70 feet across (a typical patch of razorweed occupies 8d20 5 ft. squares). Each 5 ft square of razorweed has 25 hit points and can be cut down (AC 16, DR 5/slashing). Razorweed has Spell Resistance 10. Aquatic razorweed always grows underwater, so is immune to fire damage. It requires a DC 20 check against Spot or Knowledge (nature) to recognize a patch of razorweed as a threat.

Every time a creature or object moves into a 5 ft. square occupied by razorweed it takes 1d4 slashing damage. If the victim is bigger than a single 5 ft. square it will take 1d4 slashing damage for every square of its Space that enters the razorgrass. The razor-leaves are incredibly sharp, ignoring the first 10 points of any hardness a target has. The razorweed continues to inflict damage until all creatures standing on it are dead, have moved away, or the razorweed has been cut down. Razorweed will also do 1d4 slashing damage per round to any equipment worn or carried by creatures standing upon it provided such equipment is within 3 feet of the ground.

Terrestrial Razorweed: There is a variety of razorweed that grows on dry land. This uses the same mechanics as above, except it is tougher (AC 20) and is not immune to fire damage.
 

That looks pretty good to me. CR 2 is probably about right, I think, though the "auto-hit" might improve that a bit. I guess PCs would just move around it, though.
 


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