Cleon
Legend
I agree that a skill check is a better fit, and like both Escape Artist and Tumble.
So where are you on the great Dex/Ref controversy?
I agree that a skill check is a better fit, and like both Escape Artist and Tumble.
So where are you on the great Dex/Ref controversy?
I'm anti-Reflex save, and prefer Dex-based skill checks (Escape Artist and/or Tumble) to a straight Dex check.
Added to Homebrews.
I removed the other Reflex save, as I see it as simply being hit by a sword. It's not like something is thrown at the victim or explodes in their vicinity...they simply walk into something sharp and get cut.
If you both feel strongly about keeping it, I'll put it back. But at CR 1, I think the equivalent of being hit by a longsword wielded by a creature with no Strength bonus doesn't need to be halved.
Next!
Razorweed
FREQUENCY Rare
NO. APPEARING: One patch
ARMOR CLASS: 0 on dry land, 4 in the water
MOVE: Nil
HIT DICE: 2 HD per square yard
% IN LAIR: Nil
TREASURE TYPE: Incidental only
NO. OF ATTACKS: See below
DAMAGE/ATTACK: See below
SPECIAL ATTACKS: Destruction of armor
SPECIAL DEFENSES: Diffraction of water causes -1 to attackers’ “to hit” roll; see also below
MAGIC RESISTANCE: 5%
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: L (2d20 x 10 square yards)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
My first thought was that it seems awfully similar to sword grass. I'd probably make it a hazard based on the sword grass. Like we did with the sword grass, I'd ditch the victim-dependent damage, but I think I'd add in damage to equipment. Any other thoughts?