Cleon
Legend
Good points. I think Reflex save makes the most sense in this case.
I agree.
Let's start roughing it out:
Sword Grass (CR 1?)
These dangerous plants grow a spray of leaf-blades from an underground stalk, These leaves are several feet long and razor sharp, but otherwise resemble ordinary long grass. A standard patch of sword grass has 1d6 stalks each occupying its own 5-ft square, but larger patches are not uncommon. A 5-ft square spray of sword grass has 5 hit points and can be cut down (AC 12, DR 5/slashing) or burned away. The sword grass will grow back with 1d3 weeks unless the plant's stalk and roots are pulled or dug out from the ground.
It requires a successful DC [20?] check against Spot or Knowledge (nature) to recognize a patch of sword grass as a threat. Any creature that unknowingly moves into a square of sword grass it takes [1d8?] slashing damage, halved with a successful DC [15?] Reflex save. A creature that knows a 5-ft square contains sword grass can move through it slowly and carefully, taking no damage if they succeed at a DC [15?] Reflex save or a DC [15?] check using their [Escape Artist or Tumble] skill, or [1d4?] slashing damage if they fail - such movement uses the rules for hampered movement. Any creature biting or grabbing a spray of sword grass (to uproot it, for example) automatically takes [1d8?] slashing damage with no saving throw.
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