• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Special Conversion Thread: Sheens

3d4 sounds good.

Added to Homebrews.


Skills: 7 (walker has Hide, Listen, Move Silently, Spot)

Feats: 2 (walker has Alertness)

Challenge Rating: x

Advancement: x
 

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Sounds good. I guess we're about ready for the ore-recovery ones.

Noticed a typo in the "Oerth" section. It should be "their whereabouts" instead of "there whereabouts." This is probably also in the normal walker, too.
 

Updated.

Advancement: x

A strong walker is 4 feet tall and weighs x pounds. (Remember, they are a foot taller than a standard walker and have a "reinforced" metallic foil)
 




Reasonable.

Edit: We should do more to differentiate it from the strong walker besides the plasma torch. Boost Str by 2, drop Dex by 2, let it count as Medium for the purposes of carrying capacity?
 
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Into the Woods

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