Smaller varieties of the drifter are called flitters for their quicker movement. Flitters often serve as “familiars” for machine mages. The flitter can actually project its excess electrical charge in the form of a small electrical bolt, but it possesses only a single manipulator arm.
Flitter, machine life form (1d4): AC 2 (metallic foil + Dex); MV 0, fly 20 (A); HD 3+1; hp 27; THAC0 17; #AT 1; Dmg 1d4 (manipulator arm); SA Electrical bolt; SD Grade 2 defensive field, immune to all mind-affecting spells, spells that affect life force, and psionics; SW Magic susceptibility; SZ M (4’ long); ML Champion (16); AL N; XP 975; Str 10, Dex 18, Con 16, Int 6, Wis 5 Cha 0.
SA – Electrical bolt. Flitters can build up an electrical charge in their forward sensor array 3/day. Unlike other sheens, the flitter can project an excess electrical charge at any target within 30 feet for 3d4 points of electrical damage. Victims who make successful saving throw vs. spells suffer only half damage.
Originally appeared in Dragon Magazine #258 (1999).