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Special Conversion Thread: Sheens

Yeah, maybe a boost to 10 or 11 would be reasonable.

Augmented critical for the spinning blade mandibles, certainly. It could take Improved Critical as normal for the arm blades.
 

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Yes, but not worth tracking, because...

renders contain an internal energy source good for several years of activity, at a minimum

SA – Electrical Discharge. See similar SA for walker; renders can use this ability 5/day without depleting a render’s energy.
SD – Grade 3 defensive field. See similar SD for walker; defensive fields drain 3 hit points per physical attack. The render’s self-contained energy source allows the field to reamin up continuously without recharge.
 

Looks good. Let's drop the reference to charges or say they are effectively limitless or something.

Breath weapon: 60 ft cone, every X rounds up to 3x/day, damage 8d10 electricity plus 8d0 fire, Reflex DC X half. The save DC is Constitution-based.

I figured it's plasma, so I converted half the damage to electricity. Sound right?
 


1d4 rounds between?

Breath weapon: 60 ft cone, every 1d4 rounds up to 3x/day, damage 8d10 electricity plus 8d10 fire, Reflex DC X half. The save DC is Constitution-based.
 

Sounds good. Let's just give it a different name, since it isn't really a breath weapon. "Plasma spray"? "Plasma burst"? "Plasma blast?"
 

I kind of like plasma spray.

I just noticed that electrical discharge needs an edit, since they don't have slams. Also, shouldn't hitting a charged sheen with a natural weapon also affect you? (And do we need to edit other sheens?)

I saw over the weekend that the CC has 3e versions of the sheens, too. Are they worth looking at? Edit: never mind, I see you mentioned that in the first post.
 


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