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Special Conversion Thread: Sheens


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Because they're interested only in killing and defense of the hive. There'll be later information gathering sheens for whom that'd be appropriate. I'm fine with just Listen and Spot.
 

Because they're interested only in killing and defense of the hive. There'll be later information gathering sheens for whom that'd be appropriate. I'm fine with just Listen and Spot.

My idea was to add a bit of flavor and some skill on seeing if it saw something that it knew it could mimic/create it would do so. Just a few points pout into it I was thinking 3 or 4.

I understand there are more coming, wanted more than just Listen and Spot. Swim? Climb? These are more like the T1000?
 

Climb or Tumble would be my additional skills if we do more than Listen and Spot. Could do Climb 9, Listen 10, Spot 10, Tumble 9 for ranks.

This is looking pretty good -- I approve of the feats!
 

Hmmm...since these guys essentially exist only to intercept trespassers and destroy them, I think it is most important for them to be able to detect the interlopers' approach. If something sneaks past it, the render has failed in its sole purpose. At 16th-level, there'll be some sneaky trespassers out there.

Let's stick with max ranks in Listen and Spot. Tumble wouldn't really help them much, since they're designed to dish out a full attack while taking some hits (and shocking those that strike it). Its Strength is probably good enough to allow it to climb most obstacles it will encounter.

Updated.

I had to drop Improved Initiative because we had one too many feats. If we think its needed, we can make it a bonus feat.

Organization: Solitary or pair?

Challenge Rating: 14? It's a bit more punishing than an iron golem, although a bit less hardy.

Advancement: 17–24 HD (Large); 25–54 HD (Huge)? (This follow iron golem advancement)
 

If we're worried about high level characters sneaking past it, blindsense, tremorsense, blindsight and/or see invisibility would all help. And help it earn that CR 14.
 

Giving it any of those is fine with me, though perhaps tremorsense is less helpful at that level due to flight (I don't have much experience, so you tell me). I guess tremorsense feels the most flavorful, but I'm fine with any. If we go with blindsense of blindsight, we can drop Spot and Listen. Climb and Jump (rather than Tumble) or even Balance?
 

Tremorsense is the most flavorful, I agree. Blindsense wouldn't preclude Spot and Listen at all--blindsight would make those skills less useful, though.

I recommend tremorsense and Blind-Fight as a feat (drop Great Cleave, methinks). In my experience, at level 14, the entire party generally isn't flying at all times.
 

Actually,
SRD said:
The creature usually does not need to make Spot or Listen checks to pinpoint the location of a creature within range of its blindsense ability, provided that it has line of effect to that creature.
though I guess Spot and Listen would be useful out of the range. However, I like tremorsense and blind-fight better also.
 

OK, so summarizing...

Blind-Fight over Great Cleave?
Tremorsense 60 ft.?
Improved Initiative as bonus feat?
Listen +19, Spot +19? Or drop one of them and give it Jump +19 (to help with low-flying aerial foes)?
 

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