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Special Conversion Thread: Sheens

Like-so?

All-Terrain Travel (Ex): A roller sheen ignores all movement penalties based upon terrain (such as ice, undergrowth, etc.).
 

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Looks good to me. It just rolls over things.

You know, I'd think the juggernaut should have something like this. Anyone remember if it does?
 


Missed opportunity, then. ;)

Ok, trample 4d8+4 (equal to both claws plus 2x Str)?

Need to add Improved Grab (when it hits with both claws?). Do we need some kind of SA for the claw damage, or do you just want a reminder that it can do claw damage with a grapple check (as usual for natural weapons)?
 

Constrict like the monstrous scorpions.

Also, here's a strong argument for tacking on rend, too:

Grasp. If a roller strikes the same foe with both of its attacks in the same round, the roller grapples the foe and attempts to pull it in two. The foe (or a friend of the foe) can attempt a Bend Bars/Lift Gates roll each round to break free. Each round the foe remains in the roller’s grasp, the roller automatically inflicts its maximum possible damage.

Compare to...

Rend (Ex): If a gorynych hits with two bite attacks, it latches onto the opponent's body and tears the victim apart like a wishbone. This attack automatically deals an extra 4d8+13 points of damage.

:devil:
 


Yeah, it sounds more like a mauling sort of effect. It grapples, then tears, rather than getting a free tearing every time it hits with both attacks.
 


In fact, it sounds something like "If it hits with a claw attack and begins a grapple, it may automatically hit with its second claw attack. If it begins its turn with both claws attached, it may deal automatic damage for both claws each round it maintains the grapple."
 

I'm not getting the "hits automatically with the second attack if it grapples on the first" out of the text. It sounds like "if it hits with both attacks, it gets to grapple. If it grapples successfully, it tears for bonus damage each round"
 

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