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Special Conversion Thread: Sheens


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I'll agree with all that. Also, it sounds like the plasma needles are ranged attacks that can be used simultaneously with melee attacks in a full attack. Or a swift action SLA like a 6-missile magic missile with a save. And fire damage, I guess. What do you think?
 



Plasma Needles (Ex?): The burrower's plasma needles are ranged attacks that deal 1d4+1 fire damage with a range of 30 ft (no range increment). They may be used simultaneously with melee attacks as part of a full attack action.

Then make sure to add "and 6 plasma needles" to the full attack. Look ok?
 


Here's the orginal ability, relevant parts in bold:
SA – Plasma Needles. In addition to six physical arm lashes, a burrower can simultaneously attack using its burning plasma needles every round, directed from the ends of six other spindly arms. Foes must be within 30 feet of the end of the arms (up to 60 feet from the arms’ nexus), and are each allowed a saving throw vs. paralyzation. On a failed save, the foe suffers 1d4+1 points of damage. Note that a burrower could concentrate all its plasma needles attacks on a single foe, forcing multiple saves.
So I think every round. I had been thinking ranged touch, so I'm fine with that, but I thought we'd said plain ranged earlier.
 


Looks good!

Updated.

Should they be able to "regrow" sundered tentacles as an extension of the rapid repair ability, or should they only be repaired at the cyst? Should the process take 1 day (rather than 1d10+10 days like the squid)?
 

Let's go to a day. I also think that these have more like a dozen tentacles, even though they can only use 6 tentacles and 6 plasma needles at a time. But that's just my reading. Otherwise, we should note that sundering a tentacle also reduces the number of plasma needle attacks by one.
 

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