Shade
Monster Junkie
Good point. Revising...
Propagating Touch (Ex): A propagator that hits with a "flailing strike" attack can inject replicating nodules into the opponent's body. The affected creature must succeed on a DC X Fortitude save to avoid implantation. The save DC is Constitution-based.
Often the propagator implants an unconscious or otherwise helpless creature (which gets no saving throw). The nodules begin replicating immediately, but show no visible effects for 1 week. At that time, the victim's flesh shows a glassy rash. After one month, the victim suffers 2 points of Charisma drain. Each month thereafter, the victim suffers an additional 2 points of Charisma drain. A creature reduced to Charisma 0 dies and becomes a new propagator of similar size. A remove disease spell or similar effect cannot remove the nodules, nor can a Heal check. A spell or attack that deals electricity damage will scramble the replicating nodules, granting the victim a new saving throw to end the effect. The victim gains a +1 bonus on the saving throw for each 10 points of damage inflicted by the electrical attack. A break enchantment or heal spell cast within 1d4 rounds of this scrambling will destroy the nodules.
Propagating Touch (Ex): A propagator that hits with a "flailing strike" attack can inject replicating nodules into the opponent's body. The affected creature must succeed on a DC X Fortitude save to avoid implantation. The save DC is Constitution-based.
Often the propagator implants an unconscious or otherwise helpless creature (which gets no saving throw). The nodules begin replicating immediately, but show no visible effects for 1 week. At that time, the victim's flesh shows a glassy rash. After one month, the victim suffers 2 points of Charisma drain. Each month thereafter, the victim suffers an additional 2 points of Charisma drain. A creature reduced to Charisma 0 dies and becomes a new propagator of similar size. A remove disease spell or similar effect cannot remove the nodules, nor can a Heal check. A spell or attack that deals electricity damage will scramble the replicating nodules, granting the victim a new saving throw to end the effect. The victim gains a +1 bonus on the saving throw for each 10 points of damage inflicted by the electrical attack. A break enchantment or heal spell cast within 1d4 rounds of this scrambling will destroy the nodules.