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Special Conversion Thread: Sheens

Maybe 40 hp? I wouldn't want to be too easily destroyed.

Also, I think once it is reattached it should benefit from rapid repair like its parent sheen.
 

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Agreed to 60 hp. And rapid repair once reattached. Sure.

Mental Detachment (Ex): 1d4 rounds after an arcanosheen falls victim to a continuing mind-affecting effect, its organic bellypod automatically ejects from its body. This breaks the mind-affecting effect on the arcanosheen, which then behaves precisely as a render would and loses its spellcasting ability. The bellypod is effectively an object with 60 hp and hardness 1. After the end of the duration of the mind-affecting effect (acting on the bellypod), the arcanosheen may reattach the bellypod as a full-round action. The arcanosheen then regains its spellcasting ability, losing one level of spells for each round the bellypod is detached (hence, if it is detached for 13 rounds, it can lose one 7th and once 6th level spell, one 5th and four 2nd level spells, etc), and the bellypod benefits from the sheen's rapid repair ability from that time. If the pod is destroyed, the arcanosheen must return to the cyst to have a new one created.

Happy with that?
 

I am! Updated.

Skills: 6 at 23 ranks
Concentration, Knowledge (arcana), Listen, Spellcraft, Spot, Use Magic Device?

Feats: Blind-Fight , Cleave, Combat Reflexes, Hold the Line, Improved Critical (blade arms), Improved Initiative (B), Power Attack, 1 more
This assumes we keep all the render feats. We can swap out a few for metamagic feat if so inclined.

As a prototype, the arcanosheen is something the parent machine cyst keeps close and always protected by 1d4+1 standard renders

Organization: Solitary or x (1 plus 2-5 render sheens)? x="massacre"? "onslaught"?
 

Onslaught!

Skills sound right.

Maximize Spell. Swap out Blind-Fight, Combat Reflexes, and Hold the Line for Empower Spell, Spell Penetration, and Spell Focus (evocation?).
 


How about Cleave for SP? While there aren't many magic items to grant SR, we're likely at highish CR here, and spell resistance is only a 5th level spell. I guess it depends on how commonly that spell is used; I don't have any experience playing at this level.
 

I've seen spell resistance, the spell, used a few times by PCs, but not often. If you really want Spell Penetration kept, I'd rather drop Cleave than Combat Reflexes, but I don't see it as necessary.
 



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