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Special Conversion Thread: Sheens


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Updated.

Sheens in need of recharging or repair plug into the power tree’s modules to recharge while the tree’s ten spidery manipulator arms do rapid repairs where needed. These repair routines “heal” damaged sheens at a rate of 1d8 hp per turn. Power trees can recharge and perform repairs on ten different sheens at a time.

Full-round action for the other sheen. What affect does it have on the power tree's actions (if any)?

Power trees never travel far from their cysts. A single power tree can fully recharge a sheen in 1 turn per HD of the sheen being charged and can charge up to 50 HD of sheens per day. Depleted power trees recharge in 4d6 hours in direct sunlight.

Getting started...

Solar Powered (Ex): A power tree gains power by absorbing sunlight. For every hour of exposure to natural sunlight (not a daylight spell or similar magical facimile), a power tree recharges x points of maximum damage for its defensive field and one daily use of its electrical discharge ability.

Power trees are heavily armored and have redundant systems to ensure their continuance. For this reason, these sheens can repair damage inflicted to themselves at triple the normal rate of other sheens.

So repairs 1 point of damage in 20 minutes (rather than 1/hour) or 3 points per hour?

Ditto for 2 points per 20 minutes or 6 points back per hour with assistance?
 

Frankly, with the power level here I'd be willing to give these guys fast healing. I also don't think having other sheens plugged in should affect its actions any.
 

I'll agree to fast healing for these.

Recharging other sheens: In the original text, it sounds like they also augment the rapid repair of the other sheens by using one of their arms. So if they repair the other sheens, they should lose one slam attack per sheen for that round.

Let's add to solar powered a little:
Solar Powered (Ex): A power tree gains power by absorbing sunlight. For every hour of exposure to natural sunlight (not a daylight spell or similar magical facimile), a power tree recharges x points of maximum damage for its defensive field and one daily use of its electrical discharge ability. If a power tree sheen is not exposed to natural sunlight for X days, it becomes inert.
 

Updated.

How's this?

Repair Sheen (Ex): A power tree can repair and recharge other sheens. To do so, a sheen need simply to plug into one of the power tree’s modules. This is a full-round action for the sheen seeking repair, but takes no action on the power tree's part. A power tree must sacrifice one of its slam attacks to assist in repairs. A power tree can thus repair up to ten other sheens at a given time. A recipient sheen is repaired of 1d8 points of damage and recharges 1 day's worth of energy for each round it remains connected to the power tree.
 


Agreed. Looks good. Alternately, there could be 1d8 damage a round healed automatically, but if the power tree takes a full round action, the plugged in sheen recieves the equivalent of a Heal spell?
 

Great idea! How's this?

Alternatively, a power tree can spend a full-round action to swiftly repair a single sheen. This functions as a heal spell (caster level 20th), and recharges one week's worth of charges. Other sheens attached to the power tree receive no repairs during this round.
 


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