Lomendur, Orrek
MOVE: 9" (1.-6")
HIT DICE: 3
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-4/1 -4
INTELLIGENCE: Very
ALIGNMENT: Neutral
SIZE: S (2’ tall)
LEVEL/X.P. VALUE: V/ 290 + 3/hp
Of the many orrekin that dwell on the plane of Concordant Opposition, few come to the material plane. When they do, they prefer to remain as inconspicuous as possible. Each orrek can take on three forms from the following list: salmon, owl (large), fox, and squirrel. In salmon form, the animal can move in fresh or salt water. In its own shape, the orrek can burrow through rock or soil as quickly as an umber hulk. Other barriers may not stop it either, since it can assume gaseous form once per day for up to 4 turns. This power works as the potion, but it applies only to the orrek, not to any personal effects it may be carrying. The orrek can also trip, summon insects, and produce flame, once per day each, no matter what form the creature is in; however, the latter two powers will not function underwater (when the creature is in salmon form), and even trip might not work as intended, although it could still be attempted underwater.
Only magical weapons, or those made of greenstone, can hit an orrek. “Greenstone” is any green rock that’s hard enough to be made into a weapon -- usually an inferior grade of jade.
Orrekin are devoted to balance; they tolerate other forces as long as none of them show signs of dominance. Orrekin believe chaos is foolish, law is pretentious, and good or evil is just a waste of time. An orrek’s general form looks human, but its body is squat and muscular, with rounded shoulders and long arms. Its hands are large and tipped with iron-hard, retractable claws. Orrekin are covered with short, soft fur, which is usually gray but may also be brown or black. Their glittering black eyes, short necks, broad teeth, and rather narrow heads suggest kinship to a rodent.
But if this appearance evokes any negative reaction, this is usually soothed by the orrek’s lively manner and pleasant, if simple, way of speaking.