Shade
Monster Junkie
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Haudhla
FREQUENCY: Rare
NO. APPEARING: 40-100
ARMOR CLASS: 5
MOVE: 15"
HIT DICE: ½
% IN LAIR: 10%
TREASURE TYPE: C
NO. OF ATTACKS: 1
DAMAGE/ATTACK: By weapon type
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 25%
INTELLIGENCE: Very
ALIGNMENT: Neutral
SIZE: S (1¼' tall)
PSIONIC ABILITY: Nil
LEVEL/X.P. VALUE: III / 65 + 1/hp
The haudhli are creatures of nature, remaining close to plants and the earth wherever they dwell. They live in small hills or mounds, each family of 2-5 having its own burrow with a concealed entrance. A community of haudhli will normally have 20 families. Though they may dwell anywhere because of their hardiness, haudhli are most likely to live near the habitations of men, but the humans may not be aware of them. Because they are swift afoot and can make themselves essentially invisible in natural terrain, they may be locally common in even heavily populated areas without ever being found out.
The haudhli are not friendly with the larger races (to them, even a halfling is large), particularly if an intruder or group of intruders discovers their lair. If they are discovered and approached, they will expect and perhaps bluntly demand many apologies for the intrusion. Haudhli love precious metals and gems, and a community will often have its own treasure trove. Sometimes they can be bribed with gems or jewelry.
Haudhli are handy with simple tools, and can fashion small swords and bows and arrows with which to defend themselves. Their swords do 1-3 points of damage vs. S or M creatures, 1-2 vs. opponents of size L. Their bows have half the range of a short bow; arrows do 1-2 points of damage vs. S or M creatures, and only 1 point against size L foes. The haudhli use no other weapons, but may employ traps, especially in the vicinity of their lair.
A haudhla can speak with plants once per hour, and once a day it may employ detect snares & pits, predict weather, purify water, obscurement, snare, and audible glamer. All of these spell-like powers are performed at the eighth level of ability. In addition, haudhli can fall from any height or pass over any surface as if using the psionic discipline body equilibrium. They can survive extreme temperatures (-20 to +120 degrees F.) with no protection, but this resistance is not proof against normal flame or magical heat or cold of any sort.
If a neutral magic-user acquires the services of a haudhla as a familiar, the spellcaster gains the haudhla’s resistance to magic and to extreme temperatures, as well as its body equilibrium ability . but these powers are conferred on the master only if master and familiar are touching. The magic-user may also receive telepathic communication of all the haudhla sees, hears, and senses, as long as master and familiar are no farther than 12” from each other.
Haudhli appear as minuscule humans with sharp and somewhat homely features, with skin color ranging from brown to dark brown, and silvery-blue hair. They wear clothes of green, brown, or grey hues. They speak the haudhla language plus the tongues of gnomes, pixies, sprites, halflings, and the common tongue.
It looks like we're done. Here's the next one...
Haudhla
FREQUENCY: Rare
NO. APPEARING: 40-100
ARMOR CLASS: 5
MOVE: 15"
HIT DICE: ½
% IN LAIR: 10%
TREASURE TYPE: C
NO. OF ATTACKS: 1
DAMAGE/ATTACK: By weapon type
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 25%
INTELLIGENCE: Very
ALIGNMENT: Neutral
SIZE: S (1¼' tall)
PSIONIC ABILITY: Nil
LEVEL/X.P. VALUE: III / 65 + 1/hp
The haudhli are creatures of nature, remaining close to plants and the earth wherever they dwell. They live in small hills or mounds, each family of 2-5 having its own burrow with a concealed entrance. A community of haudhli will normally have 20 families. Though they may dwell anywhere because of their hardiness, haudhli are most likely to live near the habitations of men, but the humans may not be aware of them. Because they are swift afoot and can make themselves essentially invisible in natural terrain, they may be locally common in even heavily populated areas without ever being found out.
The haudhli are not friendly with the larger races (to them, even a halfling is large), particularly if an intruder or group of intruders discovers their lair. If they are discovered and approached, they will expect and perhaps bluntly demand many apologies for the intrusion. Haudhli love precious metals and gems, and a community will often have its own treasure trove. Sometimes they can be bribed with gems or jewelry.
Haudhli are handy with simple tools, and can fashion small swords and bows and arrows with which to defend themselves. Their swords do 1-3 points of damage vs. S or M creatures, 1-2 vs. opponents of size L. Their bows have half the range of a short bow; arrows do 1-2 points of damage vs. S or M creatures, and only 1 point against size L foes. The haudhli use no other weapons, but may employ traps, especially in the vicinity of their lair.
A haudhla can speak with plants once per hour, and once a day it may employ detect snares & pits, predict weather, purify water, obscurement, snare, and audible glamer. All of these spell-like powers are performed at the eighth level of ability. In addition, haudhli can fall from any height or pass over any surface as if using the psionic discipline body equilibrium. They can survive extreme temperatures (-20 to +120 degrees F.) with no protection, but this resistance is not proof against normal flame or magical heat or cold of any sort.
If a neutral magic-user acquires the services of a haudhla as a familiar, the spellcaster gains the haudhla’s resistance to magic and to extreme temperatures, as well as its body equilibrium ability . but these powers are conferred on the master only if master and familiar are touching. The magic-user may also receive telepathic communication of all the haudhla sees, hears, and senses, as long as master and familiar are no farther than 12” from each other.
Haudhli appear as minuscule humans with sharp and somewhat homely features, with skin color ranging from brown to dark brown, and silvery-blue hair. They wear clothes of green, brown, or grey hues. They speak the haudhla language plus the tongues of gnomes, pixies, sprites, halflings, and the common tongue.