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Special Conversion Thread: Unicorns


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Updated.

Skills: 18 (Unicorns have Jump, Listen, Move Silently, Spot, Survival)

Feats: Retain the unicorn's Alertness and Skill Focus (Survival)?

Environment: Warm deserts?

Organization: Solitary, pair, or herd (3–10)?

Challenge Rating: Strong CR 2 or weak CR 3?

Advancement: 4–6 HD (Large)?
 

All suggestions look good. I'd go with the unicorn's feats and probably the same skills, too. They might be ok at CR 3.
 

Updated.

Skills: 18 (Unicorns have Jump, Listen, Move Silently, Spot, Survival)

Feats: Retain the unicorn's Alertness and Skill Focus (Survival)?

Environment: Warm deserts?

Organization: Solitary, pair, or herd (3–10)?

Challenge Rating: Strong CR 2 or weak CR 3?

Advancement: 4–6 HD (Large)?

That all looks sound.

How shall we assign the skill points. How about giving them the same points in Listen, Move Silently, Spot, Survival as a standard Unicorn and the excess 4 points in Jump. Since they're 10-foot slower than a standard unicorn this will cancel out the difference in the speed-boost to Jump and leave it with a Jump 1 point lower (due to their Str bonus being a point lower). That'd give them:

Skills: Jump +20, Listen +11, Move Silently +9, Spot +11, Survival +8*
 




Cunnequine
CLIMATE: Temperate
TERRAIN: Woodlands
FREQUENCY: Rare
ORGANIZATION: Family
ACTIVITY CYCLE: Day
DIET: Herbiv.
INTELLIGENCE: Average
TREASURE: X
ALIGNMENT: LG
NO. APPEARING: 1-6
ARMOR CLASS: 2
MOVEMENT: 24
HIT DICE: 4+4
THAC0: 17
NO. OF ATTACKS: 3
DAMAGE/ATTACK: l-6/1-6/1-12
SPECIAL ATTACKS: See text
SPECIAL DEFENSES: See text
MAGIC RESISTANCE: 20%
SIZE: L
MORALE: Elite
XP VALUE: 1,400

A cunnequine is similar to a sylvan unicorn except that it is more silvery in color than white.

Combat: A cunnequine has all the abilities of a sylvan unicorn, though it has one other attack form. Once per day, the cunnequine can affect one creature as if he had donned a helm of opposite alignment. The victim must be touched by the cunnequine’s horn without damage, and it is allowed a saving throw vs. spells at +2 to avoid this effect.

A cunnequine can also affect undead and conjured creatures as if it were a priest of 11th level turning undead. A turn effect causes conjured creatures to be dismissed to their home plane.
Habitat/Society: Cunnequines are identical in habitat and society to sylvan unicorns, except that they are more lawful in nature. Cunnequines are thus more likely to attack hunters and predators who harm living things native to the cunnequine’s territory.

Ecology: Cunnequines are identical in ecology to sylvan unicorns.
 

I agree as well. Updated. Finished?

All the stats look good to me.

The only quibble I noticed was "Such an roanicorn, if treated kindly, is the maiden's loyal steed and protector for life, even accompanying her beyond its forest."

A bit of an odd trait for a magical beast that lives in a desert.:p
 


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