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Special Conversion Thread: Unicorns

Well, I think we really should give them turn undead, so I wouldn't be concerned about that. Perhaps they are tied to a nature deity? Anyone else?

I got so caught up in the turning outsiders/dismissal that I missed that the original had the actual turn undead ability! :confused:

In that case, turning is fine.

Sounds fair, so we've now got something like:

Turn Undead and Spirits (Su): A cunnequin can turn undead as if it were a cleric of a level 2 higher than its Hit Dice. A cunnequine can also turn creatures with the Extraplanar subtype, including summoned creatures, as if they were undead. If the turning attempt would destroy an Extraplanar creature it is forced back to its proper plane instead, as if by a dismissal spell.

Like I said upthread, if we go the planar turning route, there's already precedent and no need to over-complicate it with a new ability.

We can simplify it as follows (borrowing from the Planar Turning feat):

Turn Undead and Extraplanar Creatures (Su): A cunnequine can turn and destroy undead as a cleric of a level equal to its Hit Dice. A cunnequine can make up to x turn attempts per day.

Additionally, a cunnequine can turn or destroy creatures with the extraplanar subtype as if they were undead. An extraplanar creature has an effective turn resistance equal to half its spell resistance (round down).
 

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Should "destroyed" extraplanar creatures be banished instead? I'm trying to remember where that precedent is to check...
 

It's from the Planar Turning epic feat. I believe there was also a domain power that granted similar powers, but I can't find it.

The Air, Earth, Fire, and Water domains allow turning/destroying elementals as undead. That also doesn't banish instead of destroy, so I see no reason to make an exception here.
 


I'd prefer to keep the "banished instead of destroyed" bit.

Giving it an effective turn resistance equal to half SR would make a lot of Outsiders almost impossible for level-appropriate cunnequins to turn. Not sure I like that.
 

I'd prefer to keep the "banished instead of destroyed" bit.

Giving it an effective turn resistance equal to half SR would make a lot of Outsiders almost impossible for level-appropriate cunnequins to turn. Not sure I like that.

Anyone else want to go against precedent? I'm far more open to Cleon's latter suggestion than the former (although I can't see any reason why the cunnequine should be more successful at this than other beings capable of planar turning).
 

What if we cut the turning resistance to 1/3 or 1/4 SR? We could say that it's just a more potent racial ability.

Then again, what's the typical SR at this CR range anyway?
 

A quick spot-check indicated most had none (dretch, imp, quasit, lantern archon). The best I found was the hound archon (SR 16, CR 4).

Fiendish and celestial creatures have SR = HD + 5, so most summoned monsters around that level would have SR less than 10.

I'm not seeing the turn resistance based on SR as a huge deterrent to the cunnequine.
 

Ok, so the familiar type ones would have no turn resistance, summoned critters would be like vampires/liches, and "name" critters would be even better? It's not a great situation, but it's livable.
 

Added to Homebrews (finally!).

We can continue to debate the other matter if others have opinions.

To differentiate them further, perhaps change magic circle against evil to magic circle against chaos?
 

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