Old_school_overlord
First Post
green slime said:Remember that you don't really want to slaughter the PC's, only humiliate them. So allow them some method or three to get away and reconsider their fortunes.
No wizard? You got it easy!
What I like about this set up is that if it looks like I'm straying into TPK terratory, I can just have the Kobolds retreat & hole up. Much harder to justify that with a Bodak or whatever...
Besides, Kobolds with alchemists can't do more than a few d6 a turn, gonna take a long time depleting their healing doing that. Currently their carving through my dungeon quite efficiently, facing monsters that are happy to go toe-to-toe - the warrens will be a good change : )
Are their any good resources for more traps people can steer me towards?