Special Rage Rules

Well, this isn't about being fanatic OR about divine retribution. The motives of the paladin in question are purely that of seeing his kid sister (about 16) be sacrificed before his very eyes. If anything, it's about pure revenge for the death of a family member, not some noble cause.

Basically, I'm not trying to concern myself with whether other players like it or not, but rather by the question "Is it balanced?" Does this break the game in any conceivable way? Is it realistic? Those are the questions I am trying to answer.

If other players ask "Why don't I get this?", I simply ask in return "Was it YOUR sister being sacrificed?" If they were in a similar situation, I would indeed give them the bonus as well. So it's not about fairness, but about mechanics.
 
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I fully agree with Anubis. Losing a family member is a serious and high-emotion experience. A sibling's murder could easily incite a rage. Just don't do it over and over.

And, Rule Zero.
 

I'd treat it exactly like the emotion: rage spell (that is, as a barbarian's rage, but with half modifiers). It makes good conceptual sense (a visceral, emotional rage caused by a traumatic event should have a similar effect to a visceral, emotional rage caused by a spell that affects emotions). Moreover, it's important to note that a barbarian's rage is a result of special training and extended practice. Barbarians not only know how to trigger their rage, but they also have significant training in using their rage to the maximum possible extent (and it's a skill they get better at, as evidenced by their eventual greater rage ability).
 
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If you were gonna have the palliden rage, you may want to disable his palladin abilities for the duration of the rage, ie. he was not in control enough to use them. So yes his combat skills would go up for this time being, but he wouldnt be able to stop and cast spells, or lay on hands during this time, he's just to out of control.
 

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