Vymair
First Post
Generally, Enchantment and Necromancy are near the top of my list to consider. I usually consider the character and make my decisions based on that. For example, my current abjurer is a mystic theurge who is part of a secret society that abhors outsiders and undead. So for him, I gave up Conjuration (and yes, it's painful) and Necromancy.
About 2 years ago, I played a transmuter who thought gave up Necromancy and Illusion. That sure made for some interesting defensive choices.
The only one I'll never give up is Abjuration.
About 2 years ago, I played a transmuter who thought gave up Necromancy and Illusion. That sure made for some interesting defensive choices.
The only one I'll never give up is Abjuration.