Stoat said:
How do y'all think a PC's Energy Resistance v. monster attacks will interact with firey environmental hazards?
W&M tells that the City of Brass will be "uncomfortably hot" without being lethal, but one imagines that realms of deadly fire will exist in the Elemental Chaos, in the Abyss and in Hell. PC's might also find themselves in more mundane situations, such as exploring an active volcano.
Any speculation on how 4E will handle such environments?
Pure guess
Uncomfortably hot = maybe penalty or status effect (fatigued or get fatigued faster), an 'edure elements' type effect will keep it from being problematic
Fire hazards = 1-5 damage typically. 1 being a candle burn, 5 being a good campfire burn, standing in some direct heat. Most creatures that live in such environments will have 5+ resist, and thus be totally immune to their surroundings.
Special Hazards = 6-10. This covers total emersion in flame (knocked into a bonfire) or special areas (lake of fire in the abyss or an alchemical fire trap). These would be particularly dangerous area in which to tred, not the norm.
Anything hotter is due to direct damage such as spells, breath weapons, and other fiery attacks. Such heat cannot be easily sustained without magic.
My only reason for thinking this was that planar travel was relatively difficult due to environmental hazzards. I think the plane of fire and the abyss and such will in general be uncomfortable, have varying degrees of extra hot, and few places REAL hot.
Course, I'm also the one who is guessing/hoping that PCs only get to about resist 15, so even in pre-epic levels, these places won't be very damaging, if at all. I think the general environment on the planes should be flavorful and forgeign, but not some completely hostile as to be deadly to all things. But i also think there should be places that reflect deadly extremes.