That's exactly what I was thinking. Upon further retrospection, the speed of a blaster shot is very close to the speed of a hex in Harry Potter, which is probably the best visual representation of this game effect in visual media.I think spell go slow,
almost as slow as laser beam in Star Wars that go slower than actual bullet.
TI think spell go slow,
almost as slow as laser beam in Star Wars that go slower than actual bullet.
Technically they never use lasers in the movies, although they may in a book.I think spell go slow,
almost as slow as laser beam in Star Wars that go slower than actual bullet.
I've done a bit of that, and I find it helps to use longer turns than the 6 second round - at least until the boarding action.(mostly, for me, in terms of long range ship to ship combats where the maximum range of spells is a huge deal and distances may remain great for prolonged periods)
In the original, an officer refers to the Death Star's AAA as "turbo-lasers" and their F/X behaved exactly like the small-arms 'blasters.'Han has a "blaster", not a laser gun.
I've done a bit of that, and I find it helps to use longer turns than the 6 second round - at least until the boarding action.
In the original, an officer refers to the Death Star's AAA as "turbo-lasers" and their F/X behaved exactly like the small-arms 'blasters.'
But, hey, "sound in space" - how much realism do you expect from science-fantasy, anyway?
Again, I am primarily asking for purposes of seeing what people are imagining when they picture these combats. While there are a few mechanical concerns I might consider (mostly, for me, in terms of long range ship to ship combats where the maximum range of spells is a huge deal and distances may remain great for prolonged periods), that is not the primary goal.