angel_of_death
First Post
I play a 3rd level human wizard and wanted to know if i understand the spell alter self right. In my understanding only the type (humanoid) is important not the subtype (like reptilian or goblinoid).
I think my wizard can use it to get +5 to AC as a lizard folk or +6 to AC as a troglodyte, without a penalty other than looking like them. He can cast all his spells, can use any weapon,.... Also i can use it to change him in one of this flying elves to gain a fly speed (this is a cheap fly spel then) for half an hour.
If my wizard changes in a lizardfolk for example he has an AC of +5 natural, +2 Dex, +4 Mage Armor, +1 mithral buckler so AC 22 for 30 minutes. If someone plays a more combat oriented character with more Dex and a better shield this spell can get him a really high AC at low levels.
Do i read it right and if yes is this spell overpowered for 2nd level or do i read it false.
Also are their other good humanoids to change into.
I think my wizard can use it to get +5 to AC as a lizard folk or +6 to AC as a troglodyte, without a penalty other than looking like them. He can cast all his spells, can use any weapon,.... Also i can use it to change him in one of this flying elves to gain a fly speed (this is a cheap fly spel then) for half an hour.
If my wizard changes in a lizardfolk for example he has an AC of +5 natural, +2 Dex, +4 Mage Armor, +1 mithral buckler so AC 22 for 30 minutes. If someone plays a more combat oriented character with more Dex and a better shield this spell can get him a really high AC at low levels.
Do i read it right and if yes is this spell overpowered for 2nd level or do i read it false.
Also are their other good humanoids to change into.