houser2112
Explorer
You don't need a complex formula for volume. If the area of effect would hit a wall, take the squares that would be behind the wall and move them to the closest open contiguous square.
You don't need a complex formula for volume. If the area of effect would hit a wall, take the squares that would be behind the wall and move them to the closest open contiguous square.
You don't need a complex formula for volume. If the area of effect would hit a wall, take the squares that would be behind the wall and move them to the closest open contiguous square.
Yep, but the BIG fun came when you cast it in/near a hallway. In 10' wide hallway with 10' ceilings....it would go over 335'. Hence the miscast turning into a TPK (or close)Ah, but spheres have volume. It's not just the squares that would be hitting the walls, it's also the squares that would be hitting the ceiling and floor.
As written in AD&D, a fireball would effectively be a 25-foot hemisphere instead of a 20-foot sphere when cast outdoors at ground level , or a 30-foot cylinder when cast in a dungeon with a 10' ceiling.
2e lightning bolts would bounce back, but people caught twice in it would essentially "only" get disadvantage on their save - you wouldn't take damage twice, but you would have to succeed on two saves in order to take half damage.I don't remember if it was RAW or our group. But Lightning Bolt would bounce off solid walls. Let you double tap bad guys....but also sometimes caused you to get hit by your own LB. Or an ally....
He did say he didn't remember if it was his group or RAW.2e lightning bolts would bounce back, but people caught twice in it would essentially "only" get disadvantage on their save - you wouldn't take damage twice, but you would have to succeed on two saves in order to take half damage.