D&D 5E Spell Area doubts !

You don't need a complex formula for volume. If the area of effect would hit a wall, take the squares that would be behind the wall and move them to the closest open contiguous square.
 

log in or register to remove this ad

You don't need a complex formula for volume. If the area of effect would hit a wall, take the squares that would be behind the wall and move them to the closest open contiguous square.

Yup. We just use a circle of the appropriate radius made out of pipe cleaner, and then deform it to warp around obstacles. Quick and easy.
 

You don't need a complex formula for volume. If the area of effect would hit a wall, take the squares that would be behind the wall and move them to the closest open contiguous square.

Ah, but spheres have volume. It's not just the squares that would be hitting the walls, it's also the squares that would be hitting the ceiling and floor.

As written in AD&D, a fireball would effectively be a 25-foot hemisphere instead of a 20-foot sphere when cast outdoors at ground level , or a 30-foot cylinder when cast in a dungeon with a 10' ceiling.
 

Ah, but spheres have volume. It's not just the squares that would be hitting the walls, it's also the squares that would be hitting the ceiling and floor.

As written in AD&D, a fireball would effectively be a 25-foot hemisphere instead of a 20-foot sphere when cast outdoors at ground level , or a 30-foot cylinder when cast in a dungeon with a 10' ceiling.
Yep, but the BIG fun came when you cast it in/near a hallway. In 10' wide hallway with 10' ceilings....it would go over 335'. Hence the miscast turning into a TPK (or close)

I don't remember if it was RAW or our group. But Lightning Bolt would bounce off solid walls. Let you double tap bad guys....but also sometimes caused you to get hit by your own LB. Or an ally....
 

I don't remember if it was RAW or our group. But Lightning Bolt would bounce off solid walls. Let you double tap bad guys....but also sometimes caused you to get hit by your own LB. Or an ally....
2e lightning bolts would bounce back, but people caught twice in it would essentially "only" get disadvantage on their save - you wouldn't take damage twice, but you would have to succeed on two saves in order to take half damage.
 

2e lightning bolts would bounce back, but people caught twice in it would essentially "only" get disadvantage on their save - you wouldn't take damage twice, but you would have to succeed on two saves in order to take half damage.
He did say he didn't remember if it was his group or RAW.

His group was certainly not the only one allowing double taps, as in being hit twice (save twice; take damage twice)
 

Remove ads

Top