AuraSeer said:
There's a rule someplace-- FRCS, I think-- that lets you "master" another wizard's spellbook. You need to study the book for a certain amount of time, and meet a certain Spellcraft DC. After you succeed, you can prepare spells from that spellbook as if it were your own.
That rule is located in the
Magic of Faerun book.
This is of course an optional mechanic. Like many FRCS rules, this makes wizards even more powerful, as they can more easily "loot" spells from captured spellbooks.
If this rule is in effect, spellbooks become far more valuable on the open market, because the buyer need not pay to re-scribe the spells into his own book. That means a book is worth nearly as much as the original owner paid in scribing costs.
With the rule, I'd say a spellbook was worth, for resale, 1/3 it's total cost-to-produce; increase this by the full research value of any unique spells, or especially rare-and-desirable spells, contained therein. Also add in 1/2 the value of the basic book itself (especially if using those spellbook-construction rules also found in
Magic of Ferun).
With
out the rule for mastering foreign spellbooks, I'd cut it to 1/10 the scribing costs, 3/4 the research cost for unique/ultrarare spells, and 1/2 the cost of the physical book itself.
Presupposing this is a non-FR campaign that still, nonetheless, allows some access to FRCS / MoF material, and a spellbook of a 7th level wizard (INT 16, so 8 1st, 4 2d, 4 3d, and 2 4th level spells; cantrip omitted), one of which is the "unique" spell, Thunderlance (researched by the prior owner, otherwise identical to the FRCS spell of the same name). The length of the book is 20 pages, so the scribing cost would be 2000 gold; 1/3 of that is roughly 670gp. The cost to research a 4th level spell is 4000gp; let's assume the book itself is worth 500gp due to superior materials and craftsmanship; half of that is 250. Thus, the sale value of the book woudl be (670+4000+250 =) 4920gp.
Without the rule for mastering others' spellbooks, the cost woudl instead be (200 + 3000 + 250 =) 3,450gp.
Notice, in both cases, the lion's share of the value is because the spellbook contains a rare or unique spell (Thunderlance being largely unknown in that setting).
Absenting that sort of affair, the books would be worth 920gp (with mastering of others' spellbooks), or 450gp (without).
Thus, spellbooks with several rare or unique spells would fetch a high price indeed. Generic spellbooks with common spells, however, would fetch a POOR price. Cantrips, by the by, woudl be worth diddly ... every apprentice would have workbooks FULL of cantrips, making them (comparatively) a "dime a dozen" affair.
