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Spell Casting Prodigy (FRCS)


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jgsugden said:
Spellcasting prodigy was incredibly unbalanced. A +2 to a stat (effectively) for 1 feat? You get feats every 3 levels, but it takes 8 levels to gain a +2 to an ability. That is just a hint at how out of whack this feat was ...

This says nothing at all. Weapon specialization is a +2 to damage, that is just like a +4 to strength! (useing your same comparison, as neither are full stat adjustments)

or improved XXX? it allows me to break the rules of the game! broken!

skill focus? +3 to a skill? that is the same as 6 points in that stat! broken!

If you have a real reason how it is overpowered in some way name it. This one is not going to do it.

It was a very difficult choice for low level casters. A slight boost in spell dc (which generaly only matters to around 1/3 of the spells a caster uses in a day anway) and possibly an extra spell, although not likely. Or some other feat that actually does more things and more often. ::shrugs:: hard choices are good.

Now it isnt a hard choice, it is a nonchoice. Why bother with it? It just isnt worth it in any way, shape, or form. Along with the trash spell focus at +1.
 


jgsugden said:
Spellcasting prodigy was incredibly unbalanced. A +2 to a stat (effectively) for 1 feat? You get feats every 3 levels, but it takes 8 levels to gain a +2 to an ability. That is just a hint at how out of whack this feat was ...

It was actually quite normal in power for 3e. It doesn't give you a +2 to a stat- not even effectively. All it does is raise the DC of your spells by 1, and give you one extra bonus spell per day. That's it. It's of absolutely no use to anybody who isn't a spellcaster.
 

jgsugden said:
Spellcasting prodigy was incredibly unbalanced. A +2 to a stat (effectively) for 1 feat? You get feats every 3 levels, but it takes 8 levels to gain a +2 to an ability. That is just a hint at how out of whack this feat was ...

It only gave the attribute bonus to spellcasting. It doesn't give skill bonuses, saving throws, skill points, or any of the other wonderful things that attributes do.

I've also noticed that feats that can only be taken at 1st level tend to be slightly better than other feats, due to that restriction. They tend to represent some inborn talent or heritage of the character. I've played with spellcasting prodigy many times (both taking it myself and playign with others who did) and never found any balance problem with it.

It seems to me like they are on an anti-save DC agenda in 3.5 edition. I can't imagine why. Especially in Epic levels, save DCs simply dont keep up with saving throws (even in 3.0 edition). If they had Save DCs based on character level somehow, it would have been better. But that was, unfortunately, one fix they were not willing to make. Instead, they made the problem even worse.
 

jgsugden said:
Spellcasting prodigy was incredibly unbalanced. A +2 to a stat (effectively) for 1 feat? You get feats every 3 levels, but it takes 8 levels to gain a +2 to an ability. That is just a hint at how out of whack this feat was ...
You mean, like Improved Toughness ;)? Or many other 3rd party feats who scarcely anyone ever takes ;)?
 

We never had a problem with Spellcasting Prodigy. Hardly everyone took it, as there are still so many other choices, esp. when PrC requirements come into play.

It's a good feat, even a strong feat, but it's never been overpowered.

3.5 Spell Focus is too weak IMHO, so we changed it back to +2, but banned Greater Spell Focus, as +4 was too much - +2 isn't.

Bye
Thanee
 

Thanee said:
We never had a problem with Spellcasting Prodigy. Hardly everyone took it, as there are still so many other choices, esp. when PrC requirements come into play.

It's a good feat, even a strong feat, but it's never been overpowered.

3.5 Spell Focus is too weak IMHO, so we changed it back to +2, but banned Greater Spell Focus, as +4 was too much - +2 isn't.

Bye
Thanee

Hmm off topic I know, but just kinda curious here.
+2 for one feat is too little, but +4 for two is too much?

Does a bit to imply (At least to me) that the problem is just that the problem is there are too many feats/means to increase your Spell DC rather an problem with the actual feats being overpowered?
 

reiella said:
Hmm off topic I know, but just kinda curious here.
+2 for one feat is too little, but +4 for two is too much?

Does a bit to imply (At least to me) that the problem is just that the problem is there are too many feats/means to increase your Spell DC rather an problem with the actual feats being overpowered?
That's what Andy Collins' response shortly after the launch of 3.5 amounted to, yes.
 

I use the +1 for SF and +3 for both houserule.

Spellcasting Prodigy is really nice for a 1st level wizard ... gives him another bonus spell if he would reach Int 18 without it.

Later it's weaker...
 

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