• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Spell Casting Prodigy (FRCS)

wilder_jw said:
What'm I missing? Why do people keep saying Spellcasting Prodigy is only "maybe" useful for gaining extra spells? I can't see any situation in which it doesn't provide at least one bonus spell, and for my 14th level, INT 23 evoker, it provides two.


It doesn't help the wizard with a 16 intelligence until 7th level. That's 6 levels without a benefit.

In fact at first level it only helps spellcasters with an Int of 10, 11, andd 18.
 

log in or register to remove this ad

Spellcasting Prodigy was just broken. It really was basically a +2 to a stat for a caster. Compared to 3.0 Spell Focus, which "only" gave a +2 DC to one school, Prodigy gave a +1 to *all* schools *and* gave bonus spells.

[sarcastic]Considering how balanced it was, it's amazing how many people were using it, and have complained about the change. I mean, being so balanced, you'd expect it to have been taken about as often as any other feat.[/sarcastic]
 

Hardhead said:
Spellcasting Prodigy was just broken.

nope

Hardhead said:
[sarcastic]Considering how balanced it was, it's amazing how many people were using it, and have complained about the change. I mean, being so balanced, you'd expect it to have been taken about as often as any other feat.[/sarcastic]

How many purely caster feats are there exactly? How many are good?

How many make you better at 'casting'?

If the caster has a choice of roughly 3 feats, perhaps, that would do something that would make him better at what he does, and he chooses one or more of those three does that make those 3 feats too strong?

It comes down to that though. If there is only one thing to take to make you better at the concept you want then is taking it 'broken'?

The new version does nothing. The old version was useful but not for everyone.

So maybe it was taken as much as any other feat that helped out the caster do what he is meant to do. But since there were so few it just seemed like everyone had it.
 

Scion said:
The new version does nothing. The old version was useful but not for everyone.

Well, I guess it wasn't useful for non-casters, but everyone could use an extra +1 to the save DC of all their spells. The number of people that took the feat bear this out.
 

Hardhead said:
Well, I guess it wasn't useful for non-casters, but everyone could use an extra +1 to the save DC of all their spells. The number of people that took the feat bear this out.


What if the caster primarily uses spells that dont have saves? or only a few of there spells have saves? or they have some other feat chain they want to go for? or some other character concept?

Like I said though, if there are only maybe 3 feats to increase your spells chance of effecting their target, and they are taken by people who want to do so, are the feats broken?

Is weapon focus broken because so many people take it? But even for fighters there are way more than 3 choices for their special attacks. Spellcasters have only a handful. So that has to be taken into account when you start counting and saying, 'see! lots of people took these feats!' Well sure, if you have 1000 mages and they all want to be better at casting against people and there are only 3 feats that do that then most/all of them will have some combination of them. This doesnt say if it is broken or not, just that there is a severe lack of choice.
 

Into the Woods

Remove ads

Top