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Guest
I use weapon speed as an init bonus to counterbalance its use as a multiple attack penalty.
Long/heavy weapons tend to strike first but have a greater penalty on multiple attacks in the same round. Short/light weapons have a lower init bonus but have a lower penalty on multiple attacks. Unarmed attacks have no init bonus (thus armed opponents will most likely strike first) but have a small penalty to multiple attacks (since you can punch someone a couple times while they are attempting to swing their polearm or whatever).
It works well when you don't want to deal with grids, reach, AoO, minis...
ironregime
Long/heavy weapons tend to strike first but have a greater penalty on multiple attacks in the same round. Short/light weapons have a lower init bonus but have a lower penalty on multiple attacks. Unarmed attacks have no init bonus (thus armed opponents will most likely strike first) but have a small penalty to multiple attacks (since you can punch someone a couple times while they are attempting to swing their polearm or whatever).
It works well when you don't want to deal with grids, reach, AoO, minis...
ironregime
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