D&D 5E Spell combos under Concentration economy

The moment you cast Gust of Wind, you start concentration on GoW, and thus lose concentration on Spike Growth.

If you want a cantrip which can drag someone across spikes, try Thorn Whip. "Get over here!"

Gust of Wind may be concentration, but Gust the cantrip is instantaneous.

But yeah, if you've got the positioning for it, the Whip is obviously the better choice.
 

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The moment you cast Gust of Wind, you start concentration on GoW, and thus lose concentration on Spike Growth.

If you want a cantrip which can drag someone across spikes, try Thorn Whip. "Get over here!"

Not gust of wind, gust! The new air-based prestidigitation in the elemental suppliment!
 


Has anyone figured out useful stuff for crown of madness? I myself would really like to make it work.

This is kind of a weird idea, but...
1) Disguise yourself as a member of the enemy, preferably someone important.
1.5) If feasible, convey to your "allies" knowledge of the spell crown of madness, and hint that some of your "enemies" know mind-control spells like that.
2) Cast the spell on yourself (if you're a sorcerer, use Subtle Spell) and attack your "allies," who will think you're under the control of an enemy spellcaster because of the iron crown, so you can avoid blowing your cover.
3) I just realized you need to take an action on each subsequent turn to maintain the spell, so this only lets you attack once before you manage to "break free" of your own enchantment, but still. Alternatively, go undercover with an ally and cast the spell on them.
 

Has anyone figured out useful stuff for crown of madness? I myself would really like to make it work.

It's not that bad. Takes an enemy out of combat, possibly giving the party opportunity attacks in the process. Remember that charmed enemies can't attack you.

Think of it as a situational improvement on dissonant whispers.
 

This is almost too Captain Obvious to mention, but if you have two casters, you can set up some nasty zone spells and hold the enemy in them.

Caster One throws up something like Cloudkill or Insect Plague, then Caster Two drops Entangle, Web, Evard's Tentacles, or my personal favourite if you want to target wisdom instead of strength and add insult to injury, Confusion offers a really high chance that the enemy will stand around and breathe in those fumes.
 

I agree with you. The creature doesnt know what he has rolled, as dice of destiny doesnt exist in the game world. This is basically metagaming, sort of.

I'd say there is no "right" answer for this. For me, I disagree strongly enough that all combat rolls are made in front of the players.

The player rolling the die doesn't exist in the narrative of the world, but a character will know when they throw a strike if it's on-the-money (rolled high) or sloppy (rolled low) and once they have a fight o two should be able to evaluate their opponents as well.

A player rolling a 16 for the character is a good blow. If it misses, to me they are aware that a strong effort missed both in-game and out-of-game. That's not meta, that's the number on the die has a narrative result that is observable. I often will even give more that just boolean information of hit/miss. Something could "hit easily" or "barely connect" in my description of the result.

On the other hand, a veteran PC watches a monster with a sloppy attack (rolled poorly) still nail the sword and board fighter three out of three times on pure brute force will be able to build up a picture that this has a high to-hit bonus.

PCs can judge what they are doing, and with combat over in just a few rounds there's this gives enough information to form a picture a few rounds in - not too fast and not too slow.

To contradict myself, there's no one right way. This is just a way I envision and enjoy it.
 


Disguise Self (1 hour, no concentration requirement) to look like a Medusa for an hour. Intelligent enemies will likely avert their gaze, granting you advantage on your attack rolls/disadvantage to their attack rolls against you.
HAHAHAHAHAHAH - that's brilliant. Even throw in a few silent images of 'petrified' opponents. I'm so using this.
 

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