Spell Conversion

Aye... I had forgot about that wiki... I may have to start filling it out with some spells my players and I have come up with in the past year or so :)

/evil grin
William Holder

PS ~ phloog, the people on these boards are great and after reading some of the things they come up with in their games I only wished I lived closer :)
 

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Thanks all, and my apologies but good answers/discussions tend to drive more questions.

Consider a spell like 'Knock', which acts upon a specific class of objects. If Knock in the normal rules created a force that pulled on the door, or summoned a mystical lime golem that opened the door, I could create them in EoM. But Knock does a very specific one thing, and via a mechanism that I can seem to find in EoM.

Does everyone just drop these spells, so wizards who want to open doors have to create the form of that opening from existing lists?

I was considering trying to figure out for each spell from the PH that I honestly could not recreate in EoM the specific spell list or lists that are 'close enough', and allow players to take those spells if and only if:

1) They have those lists I have determined,
2) They take it as a signature spell only
3) They pay (level +1) x 2 Magic Points

Will this work? Could I also consider these 'ancient and mysterious formulae', so there would be a 4th requirement

4) The formula for the spell would have to be found on scroll, book, etc.

I know that I'm risking balance, but I'm still stuck on that idea of keeping the 'hallmark' D&D spells in place.
 

I handle the Knock spell in one of two ways..
> infuse a skill booster
> Summon a 'helper'

THe first is pretty straightforward, the second took me some time to figure out Justin Coopers Shadow Constructs was the result. Basically I costed out adding NPC levels to the constructs :)

This would allow my character to summon a 'rogue' construct with a decent skill list, and even Infuse him for better capability if needed.

Unfortunately the game this was made for kinda splintered shortly after I developed this, so it hasn't seen real playtesting.

That being said, my campaign has EoM and core spells side by side. I don't see why a pure port of a core spell could be done as a EoM signature spell with a cost of level+1*2 MPs...
I would require them to be signature spells simply to make it easier to track.

My preference would be to challenge the player to come up with an EoM variant. Some of the most entertaining threads here consisted of 4 to 5 ideas of how to make a given effect :)
 

Primitive Screwhead said:
...My preference would be to challenge the player to come up with an EoM variant. Some of the most entertaining threads here consisted of 4 to 5 ideas of how to make a given effect :)
Lol, like Spiritual Weapon? I stand by Evoke (Metal) ;).

William Holder
 

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