D&D 5E Spell & Crossbones


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Nia's arrow shot in the dim light imbeds itself in the massive blue worm's carapace, directly between Etienne's knees as he scrambles to cling to the thrashing monstrosity, yet fails to carry enough power to penetrate the carapace. The arrow, however, provides momentary foot for Etienne to bring his tomahawk to bear. Screeching as Etienne hacks into and Blaise's bullet bites into one of its tentacles, the worm snaps its body like a coiled spring, tearing free of the kelp entangling it, but not yet able to throw off the tenacious Etienne clinging to its writhing form.

GM:
Grick Alpha takes action to make DC 14 Strength check to break free of Nia's entangle _: 1D20+4 = [14]+4 = 18 succeeds


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GM: OK [MENTION=48394]pathfinderq1[/MENTION] [MENTION=8058]Queenie[/MENTION] [MENTION=2820]Fenris[/MENTION] your turns!

Initiative

Player Group #1 (go in any order you like)
Blaise 15
Nia 14
Etienne 14

Grick Alpha 14

Player Group #2 (go in any order you like)
Flynn 13
Katerina 13
Old Zef 11

Gricks 10

---------------

Monster Stats
Grick AC 14
Grick #1 HP 27 20
Grick #2 HP 27 20 11
Grick #3 HP 27 20 (restrained)

Grick Alpha AC 18
Grick Alpha HP 75 68 64 55 48 (grappled)
 
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Near the back of the group, Old Zef drops his stone onto the floor. Shadows dance on the wall as the light from behind the parts casts their images across the cavern. Before the stone even hits the floor though, lightning crackles on Zef's stubby fingers as a bolt of blue white energy shots forth from his hands towards the blue beast. The electricity races along the creature as the bolt stays, a constant arc linking the dwarf and the grick.

Attack Witch Bolt
_: 1D20+5 = [16]+5 = 21

Damage
_: 1D12 = [7] = 7
 

GM: Oh, the rat bastard DM in me so wants to do something with conductive electricity transferring between two bodies grappling. But I resist. :D

Grick Alpha AC 18
Grick Alpha HP 75 68 64 55 48 41 (grappled & witch bolted)
 

"ZEF!" Kat shakes her head with gritted teeth while picking up the lightstone. She angrily stomps forward through the water and rocks, "Doesn't ANYONE follow a maldito (blasted) plan around here???" She lets off a string of expletives in heavy Spanish before throwing the light right into the middle of the enemies.


OOC: Katerina moves forward about 25 feet (I think I can bend down and retrieve the light and move that much in the water) and tosses the light not too far forward. She's not aiming for anything in particular so I don't think I need a roll but let me know.
 

Between the light from the enchanted stone and the commotion of the spell and gun fire, the worms have now all become visible to your entire party. What seemed just slimy sea cave boulders before are clearly monsters.

GM: And [MENTION=8058]Queenie[/MENTION], make a Wisdom (Perception) check about the stalagmites in the northern corner of the chamber now that you're closer, there's light, and you have a chance to look around.
 

Between the light from the enchanted stone and the commotion of the spell and gun fire, the worms have now all become visible to your entire party. What seemed just slimy sea cave boulders before are clearly monsters.

GM: And [MENTION=8058]Queenie[/MENTION], make a Wisdom (Perception) check about the stalagmites in the northern corner of the chamber now that you're closer, there's light, and you have a chance to look around.

OOC: See?? SEE???? Where's that damn 20 NOW??????????? AARRGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I don't even know my head is on my own shoulders!!!!

Wisdom: Perception: 1D20+1 = [1]+1 = 2
 


GM: Er, wait, I'm confused on the initiative now. Weren't we still in Player Group #2?

Flynn 13
✓Katerina 13
✓Old Zef 11

If so, then wasn't Nia's attack out of turn? And we're actually waiting on [MENTION=48394]pathfinderq1[/MENTION] to take Flynn's turn?
 

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