D&D 5E Spell & Crossbones

Etienne slowly recovers from his ordeal. He feels better now. He is proud having contribute so much to the critters defeat, but his military discipline told him to agree. He nods to his captain.... and will be last in the marching order this time.
 

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Flynn slowly lowered his pistol, looking carefully at the remnants of the strange wormlike beasts. He shook his head- they weren't natural, but he had seen worse...

Then he turned to Etienne. "Just a minute there, boyo. Let me take a look at those bites- who knows if those things were venomous or something. And we'll need to get that slime cleaned off or those wounds will go bad, for sure. If we could get one of those lights over here for just a moment then..." Whatever else he might be, and however good-humored he was most of the time, it was clear from his tone hat he knew the surgeon's trade- and it was work that he took seriously.

Once a light was provided (and if Etienne permitted, obviously) Flynn looked over the wounds left by the gricks. Alas, he hadn't seen creature's like that, so the wounds themselves were a bit odd- and the conditions in the cave were hardly suited to a proper diagnosis.

After a moment he swatted the big Frenchman on the shoulder. "You'll be all right, I think. I'll take another look once we're back up top, make sure the cuts are cleaned out, but I don't think you're like to die. Not too much I can do down here." He paused, and rummaged around in his surgeon's satchel for a bottle. "A little shot of this and we'll be good to go."

As good as his word, he opened the bottle and drank a shot of it. Capping the bottle, he returned it to his satchel. "You didn't think I meant for YOU to drink it, did ye? What a waste that would'a been..."

[sblock= OOC]
>Medicine check 1d20+5= 10, roll http://www.coyotecode.net/roll/lookup.php?rollid=148658

>Well that was awful. He PROBABLY won't die right away...
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Blaise nudges one of the worm corpses with his boot and mutters, "Nasty little things." He turns to the others, "I don't suppose any of you know if there's a market for dead giant sea worms?"

He looks at the barely illuminated passage ahead of them. "I can't see well down here, but if you'll loan me that stone, Zef, I'd be willing to lead the way if it pleases the captain."
 

"Dere is a market for everyting," Nia says ominously as she comes up alongside Blaise to glare down at the creatures' remains. "De question is what you are prepared to do bidness wit, and what you will take as payment."

With a little dagger, she leans down and cuts some piece from the largest monster. A trophy, perhaps. Or something else. Who can say with a sea witch?

"I be ready to move forward," she says. "Etienne, no more rushin' in. I used my last favors up savin' you from de deeps today."
 


OOC: I thought we had two light stones? Marching order looks good to me.


Katerina steadied her breathing while she reloaded her pistol. Her little outburst had made her feel better. "It's been a long day, si, let's try to get out of here in una pieza so we can get our ship and be on our way!" Once her gun was prepared to go she moved forward with Blaise ready to follow him.
 

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The light doesn't carry far in the twisting narrow passage emerging from behind the stalactites meeting stalagmites. Moving beyond the foul fish-smell of the worms' chamber, you wend through the fissure overgrown with dripping algae in hues of ochre, russet, and emerald green. In some places the walls, floor, and ceiling are so slick they almost appear opalescent in the light of the enchanted stone Blaise carries. A deep pervading silence clings to the passage, only interrupted by the scrapes of your feet, dripping of water, and echoing sounds of the surf reminding you that the tide is slowly rising.

Just as Blaise rounds another corner, making out a chamber ahead roughly 15-ft by 20-ft with several rusty cannons and a large chest secured to the floor with a rusted chain, you notice some of the algae is dripping on you from above. It hisses on the fabric of your clothes like acid and burns exposed skin it touches. This is no ordinary algae, and you find yourselves in immediate peril!

Etienne, from his position at the rear of the party, manages to stop short of walking into the same patch of dripping green algae that the others have.

GM: Everyone except for [MENTION=6787234]peterka99[/MENTION] (Etienne) make a DC 10 Dexterity saving throw. On a successful save, you're fine. On a failed save, you have green slime drip on you for 5 acid damage. You take the damage again at the start of each of your turns until the slime is scraped off or destroyed.

[MENTION=4936]Shayuri[/MENTION] and [MENTION=48394]pathfinderq1[/MENTION] you can make a DC 10 Intelligence (Nature) or Wisdom (Medicine) check as an action to realize how to destroy/purge the green slime.
 
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Flynn had just turned back to check on Etienne when he heard, rather than felt, the hiss of the acidic algae dripping down. A tiny wisp of steam drifted up from the cuff of his jacket...

Almost immediately, he recognized the smell of the ooze- this stuff had been a constant problem in the caves near his island hideout halfway across the world. Luckily, he knew what to do about it...

[sblock= OOC]
>DC 10 DEX save: 1d20+5= 10 (just barely)
>DC 10 WIS/Medicine check: 1d20+5= 24
>Rolls : http://www.coyotecode.net/roll/lookup.php?rollid=149461
[/sblock]
 

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