Alright! Nicely done. So that should take care of D'avard, if I'm reading the previous enemy turn correctly. [MENTION=20323]Quickleaf[/MENTION], just to be sure?
The King wastes no time. The instant the seawolf drops, he is already ushering forth the spirits drawn to the power of his hex, urging them in a hushed voice at the one-eyed seaman. Before they have time to settle, the keeteel is already upon the man, plunging his bone needle down the man's arm-- the one jutting through the window, throttling the dwarven wizard.
OOC:
Bone needle (dagger) against D'avard - melee attack +5 vs AC = [roll0], [roll1] piercing damage on a hit, +[roll2] necrotic damage from hex, +13 necrotic damage for Touch of Death (Channel Divinity).
Charisma (Intimidation) check to try and frighten the man off = [roll3].
I know Zef could probably take care of the bomb, [MENTION=8058]Queenie[/MENTION], but that's only if it doesn't go off on their turn first.
...Hmmm. Second time that's happened. I hope this isn't going to become a trend. I have a strange history of long, weirdly unbroken streaks of bad attack rolls in games. Guess I should have mentioned that.